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Create a scrolling credits page in unrealscript

Discussion in 'Programming' started by FireFox-, Nov 2, 2005.

  1. FireFox-

    FireFox- New Member

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    hi there,
    i am writing a t.c. mod for ut2k4 i would like to create a credits page in unrealscript
    which is like the scrolling text (should be animated i think) that starts from the bottom
    and ends its' scrolling at the top of the screen where i write all the credits to the people
    who worked in my team.
    is it possible ? how should i proceed? do i have to use the DrawText function?
    any suggestions?

    thank you very much

    Best regards FireFox-
     
  2. Angel_Mapper

    Angel_Mapper Goooooooats

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    It would probably be easier to use a couple of textures and a matinee camera in UnrealEd.
     
  3. elmuerte

    elmuerte Master of Science

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    Scrolling text for credits isn't that difficult, you could check how I wrote the UT2K4SP_HighScores page for UT2004.
     
  4. FireFox-

    FireFox- New Member

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    i watched the mentioned class UT2K4SP_HighScores so now i'm focusing
    on the last string that appears (click to exit) is there a way make it move from the bottom to the top of the window maybe by using something such as
    the animated event or something that calculate every second the position in a timer event so that every seconds the string is moved by itself without the
    human interaction ? (no scrollbar should appear in the credits)

    thank you very much

    for Angel_Mapper: i tried to use unrealed but it's really a mess for me because
    i don't understand the mapping section... anyway thank you for the advice
    :)
     
  5. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    Not even that, just use a texture panner.
     
  6. FireFox-

    FireFox- New Member

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    do i have to texturize all the team names and then just put them in the defaultproperties as guiImage?


    thank you very much for the help

    Best regards FireFox-
     
  7. Wormbo

    Wormbo Administrator Staff Member

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    You can also draw them on a ScriptedTextures and feed that into the texture panner.
     
  8. elmuerte

    elmuerte Master of Science

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    UT2K4SP_HighScores does scroll the highscore lists from (from top to bottom) when it's opened with a certain flag. It's there in the code.
     

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