In both Host Game and Instant Action, after you have chosen your class and the timer counts down, the game crashes with this error:
Code:
UT2004 Build UT2004_Build_[2004-09-07_17.17]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1925 MHz with 511MB RAM
Video: RADEON 9600 SERIES (6476)
General protection fault!
History: UObject::ProcessEvent <- (XMPGunnerRed XMP-Fox.XMPGunnerRed, Function XMP.XMPPawn.PostNetBeginPlay) <- ULevel::SpawnActor <- (XMPGunnerRed) <- UObject::ProcessEvent <- (XMPGame XMP-Fox.XMPGame, Function XMP.XMPGame.MatchInProgress.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level Fox <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 642E3332 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free