Today I decided to try mapping again. How hard can it be?
...Oh
Could someone help me on a few things before I start my next map? Thanks ahead of time.
1. I have Unreal Tournament Game of the year edition and it comes with I think UeD 2.0 but everyone says UeD only comes with UT 2kx. I only own UT99 GOTYE. Is there a difference when referred to in the UnrealWiki or on the forums?
2. I've always had a problem with Skyboxes. Specifically, I have a hard time with maps that have a landscape to them such as a large field with mountains in the background or a hillside. I've checked the Wiki but they only talk about how to add one, not make it look right. How do I pull off a 'landscape' Skybox?
3. Whenever I adjust vertices on, say, a cube brush to make it look different, I almost always get an error after an immediate crash. I think this has something to do with the location of the vertices and I've tried moving them to different locations with sporadic success. Any reason why this happens.
4. Semi-Solids seem like a great way to reduce BSP holes, but when are they really necessary?
I know its a lot to ask, but help is very much appreciated. I've got some ideas for a my next level and this will get me back on track.
...Oh
Could someone help me on a few things before I start my next map? Thanks ahead of time.
1. I have Unreal Tournament Game of the year edition and it comes with I think UeD 2.0 but everyone says UeD only comes with UT 2kx. I only own UT99 GOTYE. Is there a difference when referred to in the UnrealWiki or on the forums?
2. I've always had a problem with Skyboxes. Specifically, I have a hard time with maps that have a landscape to them such as a large field with mountains in the background or a hillside. I've checked the Wiki but they only talk about how to add one, not make it look right. How do I pull off a 'landscape' Skybox?
3. Whenever I adjust vertices on, say, a cube brush to make it look different, I almost always get an error after an immediate crash. I think this has something to do with the location of the vertices and I've tried moving them to different locations with sporadic success. Any reason why this happens.
4. Semi-Solids seem like a great way to reduce BSP holes, but when are they really necessary?
I know its a lot to ask, but help is very much appreciated. I've got some ideas for a my next level and this will get me back on track.