Cool New Map!

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Silver_Ibex

Member
Feb 27, 2001
654
0
16
A slightly late holiday gift for Inf fans :D
This map is a simulation of a street from an American small-town/suburb.
It can be used to practice CQB and dynamic entry of residential structures.

If you have a lower end system, turn down texture and world detail to improve the frame rates.

The link is...

http://mymaps.dyndns.org/maps/IBEX_HRT_Facility.zip
 

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{GD}Odie3

You Give Odie a Boner
Nov 19, 2001
1,252
3
38
56
Austin Texas
ghostdogs.net
I placed this on GD Training server to try it out online. However, there are a few issues. The cars and vans do not show up. The bus shows up but it has no tires.
 

ant75

aaaaaaaaaaaaaaaaa
Jan 11, 2001
1,050
0
36
Paris
I'll take the opportunity of this bug report (odie's post) to make a suggestion, in case you ever release a second version.
This idea i have would enhance a lot dtas gameplay IMO, without affecting any other gametype. Basically, the idea is to make it so the teams would only spawn in buildings. The advantages are:
- it would make the gameplay focus more on building 'dynamic entries' (as you put it) by increasing the chances for the flag to be placed in a building. This could really give this map an original gameplay IMO.
- it would limit the possibility of planting the flag in open areas, where it is pretty easy to defend if you take cover and snipe from houses.
- it eliminates the possibility of 'line of sight' spawning, especially in the main street.

To achieve that, you only need to remove pathnodes that are everywhere but in buildings. If you're concerned about bot support (who is?) you can always replace pathnodes in open areas with pickups, as they work the same way for bot pathing, but are not selected by dtas for team spawn (cleeus i'm gonna quote you on that!).
 
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- Lich -

New Member
Jul 1, 2004
265
0
0
I managed to crash the map twice...once I got this message. The other time I had to close inf the dirty way.

Some other thoughts: The snow needs snow step sounds, and the doors have *open* sounds while opening and while closing.
 

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Silver_Ibex

Member
Feb 27, 2001
654
0
16
I don’t know why the vehicles would disappear online; their meshes are embedded in the “Mylevel” just like with the windows, trees, and doorframes any suggestions???

The snow is a default Inf texture with a sound so I don’t know why it would not work on some machines.

About the crashing error with the decals, sounds like the world detail needs turned down, or decals turned off.

I will look into these over the next week and see if these can be resolved, but with the holidays now past I don’t have as much free time, so it may take awhile.
 

keihaswarrior

New Member
Jan 7, 2003
1,376
0
0
42
Seattle
keihaswarrior.home.icq
I checked this map out and it is great to see maps that attempt to be very accurate realism-wise.

Some things detracted from the realism:
1) No stairs?! Why ramps instead of stairs? Stairs are so easy to do in UT, why not?
2) Lack of furniture, boxes, etc.
3) No light fixtures? Why are all the rooms lit then? :p
4) I don't think you need that many doors inside the houses. A lot of the doors could be taken out, especially on the first floor (usually the bedrooms and closets have doors, not kitchens, living rooms etc.).

Unfortunately, the performance on this map probably won't be good enough for online play. Both the number of movers (lots of doors and windows), and the poly-intesive design (1000+ ploy views). I'd still like to try out a DTAS version tho.

This is the kind of map that makes me drool for the next-gen INF. A small glimpse of what's to come. In current UT, it is impossible to accurately recreate any real world place and have the performance be good.
 

Silver_Ibex

Member
Feb 27, 2001
654
0
16
The ramps are a trick to boost rendering performance, they do the job well enough :)

If I had used stepts then the question would have been “where are the hand rails?” :D

I had to remove a lot of stuff to get it run at a near acceptable frame rate.

The windows are actually another trick to boost rendering. They are breakable decorations :cool: