I recorded a demo of an offline game. I tried to export it to AVI in the Community, but was rewarded for my efforts with a GPF:
Are there any (preferably free) programs out there that would do it for me?
Thanks.
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 1995 MHz with 4095MB RAM
Video: ATI Mobility Radeon HD 4650 (678)
General protection fault!
History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class GUI2K4.UT2K4ModsAndDemos MSC[0]) <- UObject::Serialize <- (UT2K4ModsAndDemos Package.UT2K4ModsAndDemos) <- TestReach <- (UT2K4ModsAndDemos Package.UT2K4ModsAndDemos) <- UStruct::SerializeBin <- (Class GUI2K4.UT2K4Demos MyPage[0]) <- UObject::Serialize <- (UT2K4Demos Package.UT2K4Demos) <- TestReach <- (UT2K4Demos Package.UT2K4Demos) <- UStruct::SerializeBin <- (Class XInterface.GUIButton __OnClick__Delegate[0]) <- UObject::Serialize <- (GUIButton Package.GUIButton) <- TestReach <- (GUIButton Package.GUIButton) <- UStruct::SerializeBin <- (Class GUI2K4.UT2K4GUIController FocusedControl[0]) <- UObject::Serialize <- (UT2K4GUIController Package.UT2K4GUIController) <- TestReach <- (UT2K4GUIController Package.UT2K4GUIController) <- UStruct::SerializeBin <- (Class GUI2K4.fntUT2k4Small Controller[0]) <- UObject::Serialize <- (fntUT2k4Small Package.fntUT2k4Small) <- TestReach <- (fntUT2k4Small Package.fntUT2k4Small) <- UStruct::SerializeBin <- (Class GUI2K4.STY2TextLabel Fonts[0]) <- UObject::Serialize <- (STY2TextLabel Package.STY2TextLabel) <- TestReach <- (STY2TextLabel Package.STY2TextLabel) <- UStruct::SerializeBin <- (Class GUI2K4.AltSectionBackground CaptionStyle[0]) <- UObject::Serialize <- (AltSectionBackground Package.AltSectionBackground) <- TestReach <- (AltSectionBackground Package.AltSectionBackground) <- UStruct::SerializeBin <- (Class GUI2K4.UT2K4InGameChat sb_Main[0]) <- UObject::Serialize <- (UT2K4InGameChat Package.UT2K4InGameChat) <- TestReach <- (UT2K4InGameChat Package.UT2K4InGameChat) <- UStruct::SerializeBin <- (Class XInterface.ExtendedConsole __OnChat__Delegate[0]) <- UObject::Serialize <- (ExtendedConsole Package.ExtendedConsole) <- TestReach <- (ExtendedConsole Package.ExtendedConsole) <- UStruct::SerializeBin <- (Class Engine.HUD PlayerConsole[0]) <- UObject::Serialize <- (HUD Entry.HUD) <- AActor::Serialize <- TestReach <- (HUD Entry.HUD) <- UStruct::SerializeBin <- (Class Engine.PlayerController myHUD[0]) <- UObject::Serialize <- (PlayerController Entry.PlayerController) <- AActor::Serialize <- TestReach <- (PlayerController Entry.PlayerController) <- ULevel::Serialize <- TestReach <- (Level Entry.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GEntry[0]) <- UObject::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- TestReach <- (GameEngine Package.GameEngine) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- Level Roman Roads <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Are there any (preferably free) programs out there that would do it for me?
Thanks.