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console help

Discussion in 'Original Unreal Tournament' started by BZMew2|PuF, Jul 30, 2000.

  1. BZMew2|PuF

    BZMew2|PuF <br>Resident <img src="http://www.planetunreal.com

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    I can't summon a Redeemer. I tried these commands:
    summon WarheadLauncher
    summon unreali.warheadlauncher

    neither work! Help!!1!
     
  2. Lizard Of Oz

    Lizard Of Oz Demented Avenger

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    summon warheadlauncher

    It is case sensitive.
     
  3. alien8

    alien8 Run, you magnificent bastard.

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    It isn't case sensitive - you just have to type:

    summon botpack.warheadlauncher

    Good luck - and mewtwo - you've got your new image.
     
  4. Survey_Says

    Survey_Says Anonymous-Like

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    LOL! That guy is OOC. (Out Of Control)
     
  5. hal

    hal Dictator Staff Member

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    Unreal Tournament Console Commands
    Jack Porter
    Epic Games, Inc.
    http://www.epicgames.com/
    Based on the Unreal 1 console commands document.
    Audience: Advanced Users, Server Administrators, Programmers.
    Last Updated: 08/21/00

    Introduction
    This is a list of console commands and command line options, most of which are valid for the current version of the UT demo. The upcoming version of the demo will add a few of the new ones. The cheat codes will be changed for the full version of UT.

    UnrealTournament.exe Command Line Parameters
    -changevideo Bring up the video card selection menu
    -conflicts Show objects of different classes whose names conflict.
    -log Runs with the log window initially visible.
    -noddraw Disables DirectDraw support.
    -nodsound Disables DirectSound support.
    -nogc Disables garbage collection.
    -nohard Disables 3d hardware support.
    -nok6 Disable AMD K6-3D support.
    -nolog Don't show log window.
    -nokni Disables KNI (Pentium III) support
    -nommx Disables MMX support.
    -nosound Disables sound.
    -nowarn Disables warning message boxes on the screen.
    -profile When C++ is compiled with DO_SLOW_GUARD=1, generates an UnrealScript function profile using the timings in the most recently played level only.
    -safe Runs Unreal in "safe mode", avoiding loading any device drivers which could crash if there are hardware/driver problems.
    -server Runs as a dedicated server. See ucc server
    -silent Run silently, with no log window, and no display of error messages. Critical errors just cause the engine to exit silently.
    INI=inifilename Specify the .ini file to use for configuration. Normally UnrealTournament.ini.
    USERINI=userinifilename Specify the .ini file to use for user-specific configuration. Normally User.ini
    LOG=logfilename Uses the specified log file instead of UnrealTournament.log. Useful when running multiple copies on the same machine.
    MULTIHOME=12.34.56.78 Sets the "home" ip address (in numerical format) which Unreal Tournament will bind to, for a machine with multiple IP addresses.
    PORT=num Sets the UDP port number for the Internet server.
    READINI=inifilename Sets the .ini file for reading only (not for writing); overrides the INI= option.

    Ucc.exe Command Line Parameters
    UCC.exe is the command line UnrealTournament launcher. It launches a number of "commandlets". ucc help will give you a list of available commandlets.

    Ucc make

    -h Rebuilds all .u files from their source .uc files and generate a C++ header for each package.
    -nobind Don't treat UnrealScript/C++ binding errors as critical, for rebuilding scripts and avoiding the chicken-and-egg binding problem.
    -strict Treat all script warnings as critical errors; useful for tracking down the call stack when debugging scripts.

    Ucc server

    Usage: ucc server URL [parameters]
    Most of the parameters valid for unrealtournament.exe are valid for ucc server.
    The URL parameter is usually just a map name, but can include a number of options:

    ?alladmin - give all players administration access
    ?game= -specify the game class
    ?mutator= - specify a list of mutator classes (comma separated)
    UnrealScript Console Commands
    General console commands

    MENUCMD <menu> <menuitem> Perform an UnrealTournament menu item. For example, MENUCMD 1 0 brings up the Unreal Tournament server browser
    SAY <message string> Broadcast a message to other players in the game.
    SETNAME <newname> Change your name (works in network play too).
    SUICIDE Commit Suicide
    TEAMSAY <message string> Broadcast a message to your teammates.

    Practice session console commands/cheats. Most of these will change.

    ADDBOTS <number> Adds more bots to the game.
    ALLAMMO Gives you all the ammo for your current weapons.
    FLY Fly around (instead of walking). See WALK.
    GHOST Fly around and go through walls (see WALK).
    GOD Makes you invincible.
    KILLALL <class name> Kills all actors of a certain class, for example "KILLALL WARHEADLAUNCHER".
    KILLPAWNS Kills all bots
    PLAYERSONLY Pauses all non-player actors in the game. Cool for debugging scripts, taking screenshots.
    SLOMO <number> Sets the game speed, 1.0 is normal.
    SUMMON <class name> Spawns an actor of the specified class (for example, SUMMON BOTPACK.WARHEADLAUNCHER) in front of the player.
    VIEWCLASS <class name> Cycle through actors of this class, viewing from their locaton. eg VIEWCLASS BOT
    WALK Walk around normally (see FLY, GHOST).

    Admin console commands. Some of the above practice session cheats are available in network play when you're logged in as an administrator.

    ADMIN <command> Perform a console command on the server's console
    ADMIN SERVERTRAVEL <new level URL> Causes the server to switch to a new level.
    ADMIN SET UWeb.Webserver bEnabled True Enable the remote admin webserver (requires a level change to take effect)
    ADMIN SET UWeb.Webserver bEnabled False Disable the remote admin webserver (requires a level change to take effect)
    ADMINLOGIN password Login as an administrator
    ADMINLOGOUT Drop administrator access
    KICK <playername> Kick a player
    KICKBAN <playername> Kick a player and ban his/her IP. You'll need to edit your ini file or use the WWW remote admin to unban their IP

    C++ Console Commands
    These only work on the local machine.

    BRIGHTNESS Cycle through 10 screen brightness values.
    CANCEL Cancels an "open" command in progress that is trying to connect to a network server.
    CDTRACK num Play the specified CD track.
    CPUSPEED=# Identify your CPU speed, useful for machines which don't autodetect their speed properly. For example, CPUSPEED=266.
    DEMOPLAY <filename>
    [?noframecap]
    [?timebased]
    [?3rdperson] Play a recorded demo. noframecap plays the demo back as fast as possible. This option is assumed if timedemo 1 is enabled. timebased gives a smoother playback if the playback machine is significantly slower than the recording machine. 3rdperson lets you fly around a first person demo as a spectator. eg demoplay mydemo?3rdperson?timebased
    DEMOREC <filename> Record a demo to <filename>
    DISCONNECT Disconnect from the current server
    ENDFULLSCREEN Go back to playing in a window.
    EXEC filename Execute the console commands in the filename, default is in the System directory.
    EXIT Exit the game..
    FLUSH Flush all caches. Regenerates all lighting, 3d hardware textures, etc. Can be useful to clear texture corruption due to 3D hardware driver bugs
    FOV angle Set the field of view, for example "FOV 90" for 90 degrees.
    GETCOLORDEPTHS Get a list of color depths supported by your 3D hardware
    GETCURRENTCOLORDEPTH Get the current color depth (16 or 32)
    GETCURRENTRES Get the current resolution
    GETRES Get a list of available resolutions
    HIDEACTORS Hide actors during game play.
    JUMPTO x y z In UnrealEd, move the viewport to a certain X,Y,Z location, useful in conjunction with tester reports generated with the REPORT command.
    MUSICORDER num Change to a certain track in the song (0=ambient, 1=action, 2=suspense).
    NETSPEED number Change your desired network data rate. Use 2600 for modem, 5000 for ISDN, 20000 for Cable/ADSL/LAN
    OPEN url Opens a local map (eg "dm-turbine.unr") or an Internet server (eg "200.0.1.16" or "unreal.epicgames.com").
    s_occfactor A3D 2.0 occlusion factor
    s_maxnodedist A3D 2.0 maximum node distance
    s_reflect 0 or 1 A3D 2.0 reflections
    s_occlude 0 or 1 A3D 2.0 occlusions
    s_wavetracing 0 or 1 A3D 2.0 Wavetracing
    s_refgain A3D 2.0 reflection gain
    s_refdelay A3D 2.0 reflection delay
    s_maxpoly A3D 2.0 maximum number of polygons
    s_maxreflectpoly A3D 2.0 maximum number of reflection polygons
    s_polysmall A3D 2.0 smallest polygon size
    s_polylarge A3D 2.0 large polygon size
    s_a3dsources A3D 2.0 Sources
    SETRES WxHxD Set the resolution and color depth. eg SetRes 800x600x32
    SERVERTRAVEL url Change levels from the UnrealTournament Server console window.
    STOPDEMO Stop recording or playing back a demo.
    PREFERENCES Displays the Advanced Options window.
    RECONNECT Reconnect to the current/previous server
    SHOT Take a screenshot and save it in the System directory with a consecutive name like Shot0001.bmp.
    TOGGLEFULLSCREEN Toggles fullscreen mode on and off.
    TYPE Types text on the console.

    Also see the Mesh LOD document for Mesh LOD console commands.

    Statistics

    STAT ACTOR Shows various statistics.
    STAT CACHE
    STAT CLIP
    STAT FILTER
    STAT FPS Show frame time in milliseconds
    STAT GAME
    STAT GLOBAL Shows useful performance timings in milliseconds
    STAT HARDWARE
    STAT ILLUM
    STAT LIGHT
    STAT MESH
    STAT NET Show network performance statistics including ping, packet loss, bytes/second
    STAT POLYC
    STAT POLYV
    STAT REJECT
    STAT OCCLUSION
    STAT SOFT
    STAT SPAN
    STAT ZONE

    Debugging

    DEBUG CRASH Test crashing the game by appError.
    DEBUG EATMEM Test allocating memory until it fills up.
    DEBUG GPF Test a general protection fault.
    DEBUG RECURSE Test crash by infinite recursion.
    DUMPCACHE Display the contents of the memory cache GCache.
    DUMPNATIVES Display a list of unused native function ids.
    EDITACTOR CLASS=classname During game play, edits the properties of the nearest actor belonging to that class. Cool for debugging.
    GET <classname> <variable> Gets the default value for a variable in a class
    MARK Mark all objects that are in memory (for garbage collection debugging in conjunction with MARKCHECK).
    MARKCHECK Display a list of all unmarked objects that are in memory (for garbage collection debugging in conjunction with MARK).
    MEM List memory usage; only works when Unreal is compiled with the memory-tracking option (it's usually not).
    MEMSTAT Show Windows overall memory statistics.
    OBJ CLASSES Prints a list of all loaded classes.
    OBJ DEPENDENCIES PACKAGE=pkgname EXCLUDE1=otherpackage EXCLUDE2=otherpackage... Show package dependencies
    OBJ GARBAGE Collect and purge garbage ("garbage" means objects which are no longer in use).
    OBJ HASH Show object hashing statistics.
    OBJ LINKERS Show a list of active linkers (each linker is responsible for loading objects from a package file).
    OBJ LIST CLASS=objectclass INSIDE=insideclass List all objects belonging to the class and residing inside the specified object. If the class isn't specified, lists ALL objects. If the inside object isn't specified, shows all objects. Gives a summary of memory usage. This is very useful during game play for figuring out how much memory is being used. In UnrealEd, this statistic isn't useful because a huge amount of extra stuff is loaded which might not be used by your map.
    OBJ REFS CLASS=objectclass NAME=objectname Show a list of objects which reference the object you specify. When trimming memory usage, this is useful for figuring out why some object is being loaded.
    REPORT Copies a report of the current gameplay situation to the clipboard. You can then paste the resulting text into an email program, Notepad, etc. Extremely useful for beta testers, because it dumps the player's X,Y,Z location, the difficulty level, etc.
    RMODE Set the rendering mode. 0-9.
    SET <class> <variable> <value> Sets the specified property of the specified class with the specified value
    SHOWACTORS Shows actors during gameplay.
    SOCKETS In network play, shows a list of network sockets (UNetConnection's) in use.
    URL urlname In network play, parses a URL and displays its components


    SUMMON Items or [itemname]:

    WarHeadLauncher
    Enforcer
    DoubleEnforcer
    Minigun2
    PulseGun
    ShockRifle
    SniperRifle
    UT_BioRifle
    UT_Eightball
    UT_FlackCannon
    Chainsaw
    Dispersionpistol
    Stinger
    Automag
    Asmd
    Clip
    Rifleround
    Flakshellammo
    Defaultammo
    Chainsaw
    Rifle
    Razorjack
    Gesbiorifle
    Minigun
    Flakcannon


    SUMMON [opponentname]:

    warlord
    titan
    stone titan
    squid
    slith
    skaarj
    skaarjwarrior
    skaarjscout
    skaarjlord
    skaarjberserker
    skaarjassassin
    iceskaarj
    skaarjtrooper
    skaarjsniper
    skaarjofficer
    skaarjinfantry
    skaarjgunner
    queen
    pupae
    nali
    nalipriest
    mercenary
    mercenaryelite
    manta
    giantmanta
    cavemanta
    krall
    lesserkrall
    krallelite
    gasbag
    giantgasbag
    fly
    devilfish
    cow
    babycow
    tentacle
    brute
    lesserbrute
    behemoth
    bots
    skaarjplayerbot
    humanbot
    malebot
    maletwobot
    malethreebot
    maleonebot
    femalebot
    femaletwobot
    femaleonebot
    nalirabit
    horsefly
    blobelt
    biterfish
    bird1
    parentblob
    horseflyswarm
    deadbodyswarm
    biterfishschool
     
  6. alien8

    alien8 Run, you magnificent bastard.

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    You, Mr. hal sir, are the man.
     
  7. Stuart

    Stuart New Member

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    You notice how not one thing in that tells you how to increase the console history length.

    Dammit ;)
     

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