Hello, I run a server for Rune, an old game based on a modified UT99 engine.
I have made a mod for my server that quarries characters and their statistics.
Lately I've noticed that my data holding ini's are starting to experience serious anomalies in the saving of float arrays greater than index 256. Sometimes it doesn't save, at all, sometimes it does, works kind of on and off.
Has this problem been documented anywhere? I am eventually going to make several sets of variables to hold data past 256 split among several arrays. However, if there is an easier way to fix this problem, I would be appreciative if someone could tell me how.
Also I've noticed string arrayd do not experience this problem.
I have made a mod for my server that quarries characters and their statistics.
Lately I've noticed that my data holding ini's are starting to experience serious anomalies in the saving of float arrays greater than index 256. Sometimes it doesn't save, at all, sometimes it does, works kind of on and off.
Has this problem been documented anywhere? I am eventually going to make several sets of variables to hold data past 256 split among several arrays. However, if there is an easier way to fix this problem, I would be appreciative if someone could tell me how.
Also I've noticed string arrayd do not experience this problem.