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complete maps made in 3DSMAX?

Discussion in 'Mapping' started by seantree, Dec 9, 1999.

  1. seantree

    seantree New Member

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    i had read somehwre that the unreal crew used max, or lightwave to build some of the maps, or sections of them. i have also found a tutorial on this but seem to have lost the url. could anyone help me out? any insight would be great, links etc...
    thank you,
    tree
     
  2. seantree

    seantree New Member

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    thanks!
     
  3. Wanderer

    Wanderer New Member

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    Here it is in a nutshell.

    Lots of the outdoor maps with mountains were done with Lightwave. They'ld export them to either .dxf or .asc. They'ld then import them into UnrealEd as a brush, not a level.

    Don't exceed 500 polys though when importing models. It may screw things up on the transfer.
     

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