I'm receiving the following error message while attempting to compile custom content for Star Trek DS9: The Fallen, which I believe is using UnrealEd 1, Build 338:
The thing is, I'm only trying to subclass a single weapon ( Federation Hand Phaser ) off its parent class. We're talking about a single .uc file ( DS9_Phaser.uc ) that I've edited. Below is the subclassing method I used:
The only other changes made were to a few default properties. Another forum member attempted to advise me on this issue, and after some trial and error, determined that it probably wasn't a scripting error on my part that was contributing to the problem. I'm admittedly a "noob" when it comes to dealing with UnrealEd. My only other experience is with Deus Ex's UnrealEd ( UnrealEd 1, builds 400-436 ), which never caused this type of compiling "hangup" using the aforementioned subclassing method. At this point, I'm beginning to wonder if there is something wrong with DS9's version of the Unreal Editor. Any assistance would be greatly appreciated. Thanks in advance.
Code:
Analyzing...
Parsing DS9_FedIsolinearChipDevice
Parsing DS9_FedIsolinearChipBank
Parsing DS9_CardBank
Parsing DS9_CardBankWhite
Parsing DS9_CardBankRed
Parsing DS9_CardBankGreen
Failed loading package: Can't find file 'Textures\DS9_CardIsoBank.utx'
Parsing DS9_FedIsolinearChipBankYellowMossy
Parsing DS9_FedIsolinearChipBankYellow
Parsing DS9_FedIsolinearChipBankRed
Parsing DS9_FedIsolinearChipBankBlue
Failed loading package: Can't find file 'Textures\DS9_FedIcoChpBn.utx'
Parsing BAJ_Device
Parsing BAJ_StorageDevice
Parsing BAJ_EngineeringDevice
Parsing BAJ_CommandDevice
Parsing DS9_FedIsolinearChipReaderYellowMossy
ERROR: Unable to open file MODELS\FedIsolinearChipReaderYellowMossy.c3d
History: ReadC3DFile <- C3DMeshImport <- UEditorEngine::SafeExec <- (MESH C3DIMP
ORT MESH=DS9_FedIsolinearChipReaderYellowMossy C3DFILE=MODELS\FedIsolinearChipRe
aderYellowMossy.c3d) <- FScriptCompiler::ProcessCompilerDirective <- Directive <
- FScriptCompiler::CompileDeclaration <- FScriptCompiler::CompileStatement <- Fi
rstPass <- TryCompile <- FScriptCompiler::CompileScript <- (Class LOCKNKEY.DS9_F
edIsolinearChipReaderYellowMossy, Pass 0, Line 20) <- MakeScript <- MakeScript <
- MakeScript <- MakeScript <- MakeScript <- DoScripts <- UEditorEngine::MakeScri
pts <- UMakeCommandlet::Main
Exiting due to error
Code:
[B]Original:[/B] class DS9_Phaser expands DS9_Weapon;
[B]Changed to:[/B] class DS9_Phaser2 expands DS9_Phaser;
Last edited: