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DA|aBsOlUt

DA GOD
Oct 24, 2001
576
0
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www.planetunreal.com
Well well well, another update.

We have had a small slow down as said in a previous forum post but we are still up and running.

Days pass by and my coding skills are getting better and better (especially about replication).

Anyway I will try to form a list:

Current Additions

- New feature: Karma droppable weapons, when a player dies his weapon drops realistically on the ground (High Detail only so dont worry about performance). Adds a lot to atmosphere when you kill an enemy.

- Meet crusher, our 2nd turret.
[screenshot]http://xealous.envision7.com/skins/da/turret2_final.jpg[/screenshot]
Some scaling and modifications have occured. Crusher obviously has 2 barrels very low ROF but high damage with mini explosive shells that also cause damage if you are close enough. Still in the works regarding code. Looking sharp in game too.

- Shader skins for turrets, looking great in game.

- New map coming up from Nick, DA2-Refinery, you've seen some pictures online.

- New map by FluXs as well.

- Cleaned the code out from some accessed nones, 40 minutes of gameplay and both server and client did not log above 20kb LOG. That is pretty good compared to some old DA:UT logs...

- New zoom effect for all scoped weapons

- New AMI sounds

- New Taunt sounds (from good ol' JUIM that did the ones for DA:UT). Amazing and funny stuff. The sounds are not complete yet need more.

- New ricochet sounds

- Ending matinee scenes for each team per map will be shown once a game ends. Expect some nice stuff.

Coming up

- New scoreboard

- Add AMI icon to indicate her talking

- Show kills on hud (aBs killed Nick with XD40 melee... ;))

- New idea proposed (not yet started) : NPC characters that can be rescued as 2ndary objective in game. Once rescued they will have one life and they will get a random weapon.

Doing well lets see if we can make it before summer.
 
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FluXs

old skool
Feb 12, 2002
1,026
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United Kingdom
the turrets are automatic as there are no animations for them + no one has coded them to be used by player

- I think the NPC Rescue objective should be used for the Co-Op gametype only, as It doesnt fit the current gametype...
 

FluXs

old skool
Feb 12, 2002
1,026
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United Kingdom
okay, ive been made busy by my father this week, as he got some requests for him to visit a garage which needs a new IT Update (10 machines) and he got me to come with him... very boring doing an IT Audit \o/

abs did the map work btw? I havent done scoreboard yet, but will start on it now.

What details? do you want/can display?

I was thinking a scoreboard but not based on kills. Points are awarded for kills as well as other stuff like medic heals. That way people dont get high on board based on kills.

Kills would still be displayed but not as the main figure/score....
 

Eizo

DA Veteran Fan since 2000
Jun 26, 2004
112
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Southampton, UK
www.larsenserver.co.uk
guys if you want me to make that trailer now is the time to do it. I have all the best equipment this weekend, and this weekend only! Drop me an e-mail (mat.larsen@gmail.com) <-- wont be on forums as I have some promo vids for council to do.

Nice work on the mod so far, and I like the mGun! You should definately consider letting people use it (every user, not just an Mgun class)