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I'd like to ask, which smesh collision settings can be turned to false, when I put blocking volumes around them. In maps I saw just BlockNonZeroExtentTraces put to false, whereas at UDN is written that BlockKarma can also be put to false.
zero extent blabla is ment for letting coronas shine trough, for example when you have a window, and you want the stuff to shine trough
to lazy to think about the rest, its 10 am and i havent slept yet
normally the name should pretty much explain what it does, blockkarme false would prolly just make the player fall trough when he dies, no rag doll
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