COG City WIP

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.
Status
Not open for further replies.

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
COGCity WIP
Here is my conversion from the leaked build of Unreal Warfare of early 2003. I initially converted all the staticmeshes one by one by the brush conversion method however I recently found out that there is a t3d staticmesh exporter in ucc so I used that instead now and myleveled everything. Though for some reason the sign staticmeshes got corrupted so here are the ones that I converted initially:

FixedSigns

They are not placed in the map, instead the map uses the invisible versions of those signs. Since this is unfinished and I don't have time to finish it due to IRL situation, you are free to finish it after me and make it a real XMP map but the actual conversion has been done. There are only blue deploypoint now on the map, no energy sources and no recharge stations (despite the original warfare map at least having some ammo depots but I didn't update that in t3d), I did compile few warfare system packages for xmp and I hope this map doesn't require that anymore but if it gives you any missing packages error please report it to me.

So I hope you guys can test/finish this up so this can be played online well. The original warfare map was teamdm basically. It also appears in the GDC 2002 demo movie for a moment. Most of the leaked build has the GDC 2002 content but with few maps missing that were shown in the known video.

- Leo
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
WARCOGCity beta1

Updated map, you will still need the original archive for sound packages. Removed dependancy to CliffTest (which is what it still depended on for no reason), added some fixed signs, but not all placed exactly correctly, some placed only as duplicates/replacement. The pivot is different in those so it would need to be adjusted. Either way now can be played in both teams. Added some ammostations as well, similar to the depots that the original warfare map had. Not at same spots but roughly. I thought about adding vehicles but maybe that would be too much for it now. Feel free to modify/continue etc.
EDIT: Reuploaded to remove another dependancy.
EDIT2: And another but this time it runs on vanilla ingame.
 
Last edited:
Status
Not open for further replies.