COGCity WIP
Here is my conversion from the leaked build of Unreal Warfare of early 2003. I initially converted all the staticmeshes one by one by the brush conversion method however I recently found out that there is a t3d staticmesh exporter in ucc so I used that instead now and myleveled everything. Though for some reason the sign staticmeshes got corrupted so here are the ones that I converted initially:
FixedSigns
They are not placed in the map, instead the map uses the invisible versions of those signs. Since this is unfinished and I don't have time to finish it due to IRL situation, you are free to finish it after me and make it a real XMP map but the actual conversion has been done. There are only blue deploypoint now on the map, no energy sources and no recharge stations (despite the original warfare map at least having some ammo depots but I didn't update that in t3d), I did compile few warfare system packages for xmp and I hope this map doesn't require that anymore but if it gives you any missing packages error please report it to me.
So I hope you guys can test/finish this up so this can be played online well. The original warfare map was teamdm basically. It also appears in the GDC 2002 demo movie for a moment. Most of the leaked build has the GDC 2002 content but with few maps missing that were shown in the known video.
- Leo
Here is my conversion from the leaked build of Unreal Warfare of early 2003. I initially converted all the staticmeshes one by one by the brush conversion method however I recently found out that there is a t3d staticmesh exporter in ucc so I used that instead now and myleveled everything. Though for some reason the sign staticmeshes got corrupted so here are the ones that I converted initially:
FixedSigns
They are not placed in the map, instead the map uses the invisible versions of those signs. Since this is unfinished and I don't have time to finish it due to IRL situation, you are free to finish it after me and make it a real XMP map but the actual conversion has been done. There are only blue deploypoint now on the map, no energy sources and no recharge stations (despite the original warfare map at least having some ammo depots but I didn't update that in t3d), I did compile few warfare system packages for xmp and I hope this map doesn't require that anymore but if it gives you any missing packages error please report it to me.
So I hope you guys can test/finish this up so this can be played online well. The original warfare map was teamdm basically. It also appears in the GDC 2002 demo movie for a moment. Most of the leaked build has the GDC 2002 content but with few maps missing that were shown in the known video.
- Leo