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UE2 - UT2kX Code not working online?

Discussion in 'Programming' started by ROSoldier, Jul 12, 2015.

  1. ROSoldier

    ROSoldier New Member

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    Hello guys! I am working on something that is running fine in offline mode, but is buggy/not working properly on a Dedi server. I have no idea if its replication issues or something else.
    If anyone is willing to help please drop me a PM and I will send you the code to take a look.
     
  2. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    Probably replication.
     
  3. ROSoldier

    ROSoldier New Member

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    Yes this is what I was thinking too. Its some sort of missing variable/function replication from client to server or cross function variable access problem....
    I am trying changing different stuff to see if I can get it working on my own,
    but still if anyone is willing to take a look- send me a PM.
     
  4. Wormbo

    Wormbo Administrator Staff Member

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    But you did add it to ServerPackages, right?
     
  5. ROSoldier

    ROSoldier New Member

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    Sure. I continue reading online tutorials on Replication, trying to understand these Roles and stuff seems impossible for me (at least for now). I also found out that functions that are not defined as simulated would execute only on the server and not on client-side so I will be trying this next time I recompile.. To make things easier I read and try to understand working stuff and then I try to make my stuff so that it would work the same way (or at least close as possible)....why try to invent something new if someone else already found a working solution...
     
  6. ROSoldier

    ROSoldier New Member

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    I got a partially working solution quite long time ago so you can close this topic, since its just staining the forum :)
     

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