This has been suggested before, but it was some time ago so I'm sure there are people here who forgot or never heard it in the first place. In the next version of Inf, jumping should be removed completely in favor of climbing. So, if you want to get up on top of a crate or platform, instead of spontaneously popping 5 feet off the ground onto the crate, you just sling your weapon and lift yourself up with your arms. This would work like opening doors and operating switches, where you walk up the climable surface and press a key, except I'd imagine you might want a seperate command from the 'grab' key to avoid confusion (ie you don't want to have to be delayed from climbing onto a crate cause someone dropped a gun nearby and using the command makes you pick up the weapon instead of climbing the crate).
Climbing would also apply to lower surfaces too, where you would either jump, or step up really high, like the ledges around the rooftop on DM-INF-Norwich, except it wouldn't require slinging your weapon since you would only need your legs. It would also be helpfull if you could use the climb command to climb down things as well. For example, in said rooftop on Norwich since the elevator only goes up, the only way down is to jump off the roof. If you could use your arms to lower yourself down, you would still have to drop a considerable distance to the floor, but it wouldn't be nearly as bad as jumping.
Anyway, this would be much more realistic than the current Quake-style jumping system, and animation-wise it would look much better too (since in vanilla Quake and UT, characters don't push off with their legs as they jump, they just spontaneously pop into the air and go "humph!") It would probably be complicated to program, but UT2k3 could definitely handle it and it would be well worth it.
Climbing would also apply to lower surfaces too, where you would either jump, or step up really high, like the ledges around the rooftop on DM-INF-Norwich, except it wouldn't require slinging your weapon since you would only need your legs. It would also be helpfull if you could use the climb command to climb down things as well. For example, in said rooftop on Norwich since the elevator only goes up, the only way down is to jump off the roof. If you could use your arms to lower yourself down, you would still have to drop a considerable distance to the floor, but it wouldn't be nearly as bad as jumping.
Anyway, this would be much more realistic than the current Quake-style jumping system, and animation-wise it would look much better too (since in vanilla Quake and UT, characters don't push off with their legs as they jump, they just spontaneously pop into the air and go "humph!") It would probably be complicated to program, but UT2k3 could definitely handle it and it would be well worth it.