1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

CliffyB wants to make a PC exclusive arena shooter

Discussion in 'Off Topic' started by TWD, Dec 12, 2013.

  1. Arnox

    Arnox UT99/2004 Mod Crazy

    Joined:
    Mar 26, 2009
    Messages:
    1,598
    Likes Received:
    5
    Shouldn't this be moved to the Games section?

    OT: Thank goodness. We have been screaming for a good sequel to UT for a while now since that release of UT3: Console Edition that we got.
     
  2. tomcat ha

    tomcat ha Well-Known Member

    Joined:
    Feb 2, 2002
    Messages:
    2,819
    Likes Received:
    56
    I dont expect very much really.

    I know a lot of people irl who are all tired with modern games but instead of looking at getting indie games they just dont really bother anymore? There is a lot of apathy in the group of people who are/were into competitive shooters.

    Personally I had my greatest online gaming time with red orchestra 1. The reasons for that were simple, it was fairly balanced but both sides had different strengths, great maps and weapons that were quite distinguishable and yet most of them felt powerful.

    These days games have bad support for a true competitive scene and most of the weapons feel the same with pretty much every gun being a automatic or a sniper or whatever. Remember how varied the guns were in UT? I want that back.
     
  3. DarkED

    DarkED The Great Oppression

    Joined:
    Mar 19, 2006
    Messages:
    3,107
    Likes Received:
    13
    We have? I don't know about you but I was pretty bored with arena shooters by about 2007 and there will still plenty of popular ones around back then. Y'know, when you play a certain kind of game for 10+ years, it tends to get old.

    I personally don't think very many people care about arena shooters anymore.
     
  4. Wail of Suicide

    Wail of Suicide Member

    Joined:
    Apr 11, 2006
    Messages:
    738
    Likes Received:
    0
    Still longing for a good modern arena shooter.

    I honestly see very little difference between what COD has evolved into and arena shooters. Although I don't think it's good for the gameplay, it wouldn't be difficult to incorporate perks and levelling and unlocks in a game like UT. It could even be done in such a way that it wouldn't be terrible. (Add a LAN/Tournament mode to disable such a thing.) I actually think CounterStrike Global Offensive is moving in a really good direction towards popularizing hardcore multiplayer PC shooters again.

    Although the one thing a UT game will never have is the shared cultural fantasy of being in some kind of real military unit, with real guns, real settings, etc. I honestly think this is a huge part of why the biggest shooters are COD and Battlefield, and not Quake, UT, Halo, etc.
     
  5. Zur

    Zur surrealistic mad cow

    Joined:
    Jul 8, 2002
    Messages:
    11,702
    Likes Received:
    4
    Ok. How about bringing back to adventure genre ?
     
  6. Al

    Al Reaper

    Joined:
    Jun 21, 2005
    Messages:
    6,032
    Likes Received:
    220
    Word. I was ready for some UT3 action, but we all know what happened with that. So, I went singleplayer. No regrets.
     
  7. TWD

    TWD Cute and Cuddly

    Joined:
    Aug 2, 2000
    Messages:
    7,441
    Likes Received:
    9
    I think this is right on. Arena shooters really encourage cowboy gameplay. In today's popular games you don't get far without a squad. It allows for a greater variety of play styles. My favorite game right now (Planetside) takes full advantage of this. The RPG nerds still feel at home playing support and logistics while the FPS veterans duke it out in fast paced close combat. The game is only fun because it's the first time you feel a part of a real completely player controlled army with a role for everyone.

    The challenge for arena shooters is creating that type of team instead of the "get the tank!" Style we had in 2004.
     
    Last edited: Dec 17, 2013
  8. Renegade Retard

    Renegade Retard Defender of the newbie

    Joined:
    Dec 18, 2002
    Messages:
    6,911
    Likes Received:
    0
    Anyone else instantly hear Dark Pulse's voice when they read that?
     
  9. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,034
    Likes Received:
    2
    I'd be optimistic about it - to the very least attempt to be. Let's say it's hard to achieve after he left the VG industry for 2 weeks before his return, claiming it's not for grown ups.

    Then I quote from him:

    A true Gym Rat comment. But please enlighten us, better not disappoint.

    You really need to innovate down the line. Give a sense of progression and avoid adding cheap mechanics. If you pull this off you may get similar results to TF2. I insist F2P isn't a bad approach if done properly.

    Veterans are not even close to 30% of your entire consumer base. There's no point aiming for them specifically, just make the better of 2 worlds.
     
    Last edited: Dec 17, 2013
  10. ambershee

    ambershee Nimbusfish Rawks

    Joined:
    Apr 18, 2006
    Messages:
    4,519
    Likes Received:
    7
    Still, a niche game can be very successful, and there are enough people out there to make it work. Tribes: Ascend demonstrated that pretty well - they just blew it pretty fucking hard with their post-release handling of the project.
     
  11. Wail of Suicide

    Wail of Suicide Member

    Joined:
    Apr 11, 2006
    Messages:
    738
    Likes Received:
    0
    I enjoyed Tribes: Ascend a lot in some respects, but I felt like most of the maps were bad, most of the classes and additional weapons were bad, and it was often impossible to intercept a really high speed flag carrier. (Though in a competitive setting both teams would hold onto each other's flags, so the real challenge comes not from grabbing the enemy flag but from returning your own.) Most of these issues could've been resolved by removing most of the extraneous nonsense and just playing Pathfinder + Spinfuzor only.

    Does that align with common perceptions of the failure of Tribes: Ascend?
     
  12. Selerox

    Selerox COR AD COR LOQVITVR

    Joined:
    Nov 12, 1999
    Messages:
    6,584
    Likes Received:
    36
    Also, screwing up the scoring on CAH really sucked.

    Not really. There were a few classes that needed tweaking and a few weapons that needed nerfing - or at least rebalancing - a little. Some of the maps weren't great, but they worked. The game was solid, ran well and had some great ideas and features.

    Fundamentally, T:A was still one of the best speed shooters of the last decade. It got killed by some horrific commercial (and to a lesser extend design) decisions by a developer that genuinely appeared to not give a damn.

    Until Hi-Rez get over their chronic ADHD and actually stick with a project, I doubt anyone will give them a second though, especially where FPS games are concerned.
     
    Last edited: Dec 18, 2013
  13. Argus

    Argus Spack Jazzrabbit

    Joined:
    Feb 13, 2008
    Messages:
    425
    Likes Received:
    2
    I'm very loath to agree with this point, as I still pointlessly cling on to the hope that there are more people that do out there, but I do. I agree.

    The thing is, recently, I've seen a lot of people hand in their modern shooters back to the game store after only a little while since its release, all saying the same thing, "It's just more of the same."

    Personally, I think if anything, arena shooters can make a comeback if they just push hard enough. If they manage to bring more of an interesting spin on their gameplay like the original UT had done back in the day, I really think arena shooters could become interesting again.

    Amen.
     
  14. DarkED

    DarkED The Great Oppression

    Joined:
    Mar 19, 2006
    Messages:
    3,107
    Likes Received:
    13
    Yeah. It's definitely possible that the right game could revive the genre. But it would need to be something extremely good to do that. I don't even know what that game would look like :eek:

    See, this is actually what bothers me. If the industry is going to try to revive arena shooters that's great - but if they do it in such a way that it's forced down our throats like most other AAA genres/franchises today, then I am simply going to tune out.

    These days I mostly play indie titles that provide interesting or long-term gameplay, like Starbound, Space Engineers, and Project Zomboid. The games themsevles are awesome, but what I love most about them is that there is not a $20-million-dollar ad campaign behind them. Word of mouth is best, and if you make something right, word will spread.
     
    Last edited: Dec 19, 2013
  15. Argus

    Argus Spack Jazzrabbit

    Joined:
    Feb 13, 2008
    Messages:
    425
    Likes Received:
    2
    Of course, I understand that - I'm by no means saying that they should go all out on advertising, what I mean by push hard enough is by pushing the envelope on design and development, which when looking at recent titles is.. Something we haven't seen for a long time.

    As far as getting the word out goes, I'd say maybe a Kickstarter, maybe a post or two on Reddit, and once the game is ready, perhaps have a go at Steam Greenlight?

    But it's like you said - it has to be a damn good game. And I don't think that's exactly impossible. You just need the right people behind it.
    With what indies are dreaming up these days I'm sure the right person will show up eventually.
     
  16. TWD

    TWD Cute and Cuddly

    Joined:
    Aug 2, 2000
    Messages:
    7,441
    Likes Received:
    9
    Speaking of which, does anyone remember where he is from? Cuz I think I ran across him in Planetside. If that's not him, then he should totally start playing. He'd love it.

    https://forums.station.sony.com/ps2/index.php?members/dark-pulse.31219/

    I tell my Planetside 2 outfit all the time to "get the Tank!!1" and they have no clue what I'm talking about.
     
  17. Al

    Al Reaper

    Joined:
    Jun 21, 2005
    Messages:
    6,032
    Likes Received:
    220
    That's him. ^

    He's from Buffalo.
     
  18. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

    Joined:
    May 14, 2006
    Messages:
    4,718
    Likes Received:
    30
    He's everywhere...watching us, yet he never engages anymore. DarkPulse.
    But he's still wrong...
     
  19. Selerox

    Selerox COR AD COR LOQVITVR

    Joined:
    Nov 12, 1999
    Messages:
    6,584
    Likes Received:
    36
    Cobalt Vanu FTW

    What server does he play on? I'm always in the mood to shoot more NC. The thought of ramming the barrel of an SVA down his throat is pretty appealing ;)
     
  20. d3tox

    d3tox Face down in a pool of his own vomit.

    Joined:
    Apr 8, 2008
    Messages:
    1,045
    Likes Received:
    0
    Have they fixed any of the performance issues with that game? I thought it was an ok game, but the need to restart it every half hour because your FPS went to shit causing you to not hit anything sucked bawls. I may just be inclined to reinstall that one again.


    The PC NEEDS a new exclusive shooter. The state of PC gaming right now is soooo soooo horrid. There's nothing worthwhile in the way of a mp game. COD and BF4 can suckle mah bawls...
     

Share This Page