Sparky, (Hey, that's me! Weird) with the aid of RaptoR's coding skills has released version 104 of Classic Moves. Classic Moves transforms the current build of Unreal Tournament 2003 into Digital Extremes early build of the game, does it play better? You'll just have to download it and find out for yourselves:
Gameplay:
- Pawn (character) speed reduced.
- Pawn movement speeds altered.
- Eyeheight improved.
- Player model scale improved(larger, but doesn't cause any problems, eg on Curse3)
- Green death ghost, removed... yay for that!
- Rocket Launcher model/ammo changed to original yellow as seen in the nvidia intro (also featured in the DE build).
Sounds:
- Flak primary changed.
- Minigun primary/alt changed.
- Shock primary changed.
Changes from 103 to 104:
- Made weapon models larger to compensate for larger player models.
- Changed ragdoll time to 30 seconds.
- Given BioRifle a unique SwitchTo sound (WeaponSounds.SwitchToBioRifle).
You can head over to Sparky's site (My site) for the all important download.
Gameplay:
- Pawn (character) speed reduced.
- Pawn movement speeds altered.
- Eyeheight improved.
- Player model scale improved(larger, but doesn't cause any problems, eg on Curse3)
- Green death ghost, removed... yay for that!
- Rocket Launcher model/ammo changed to original yellow as seen in the nvidia intro (also featured in the DE build).
Sounds:
- Flak primary changed.
- Minigun primary/alt changed.
- Shock primary changed.
Changes from 103 to 104:
- Made weapon models larger to compensate for larger player models.
- Changed ragdoll time to 30 seconds.
- Given BioRifle a unique SwitchTo sound (WeaponSounds.SwitchToBioRifle).
You can head over to Sparky's site (My site) for the all important download.