I have looked but can't find , so I will ask u all and maybe someone will answer. Is there something different in the native code that pervents haveing a cache.ini in unreal 1. Would it be possible to write a mod to have a cache.ini or convert the list in the unreal.log to a cache.ini or something like that so that some of the cache converters would work with unreal 1. Just wondering. Thanks Dryvitman ![Confused :confused: :confused:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
P.S. I know the cache.ini was added in ut99. I gress I was not clear, so I will try again. Is what makes the cache.ini show up in the unreal script or is it enbeded in the native c+ code. If in the unreal script it should be possible to write unreal script to add that to unreal. For ut is based on unreal1. But if its in the native code than that would make it harder. Thanks again Dryvitman
P.S. I know the cache.ini was added in ut99. I gress I was not clear, so I will try again. Is what makes the cache.ini show up in the unreal script or is it enbeded in the native c+ code. If in the unreal script it should be possible to write unreal script to add that to unreal. For ut is based on unreal1. But if its in the native code than that would make it harder. Thanks again Dryvitman
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