Taleweaver said:
Ookaay...pretty good argument. However, it completely disregards UT2003 and UT2004 (maybe even UT99, I'm not sure). These didn't have brightskin support, and guess what: not a single one of them pro-1vs1 players plays without brightskins. If not for brightskins, they either hax their way around it (forcing models), or buy that one gamecard that gives them the best contrast. How is that for evening out things?
Meanwhile the BF-players are playing games without having to rely on ultra-neonglow skins. The default skins make even the darkest UT-skin look bright ...
You might say 'but BF isn't a high-speed fragging-game' as UT, but I'd beg to differ. The attitude towards speed (or rather the perceived lack of it) is the same ...
I'm not sure how their leagues and tournaments handle this stuff though. But the demo did prove that casual players could manage IFF pretty quick.
As for $ buying you an advantage in pc-games. That's been so for as long as pc-games have existed and it won't change until we've switched to consoles.
However ... in (sponsored) lan-games there will be systems powerful enough to run everything at high-detail. And I'm pretty sure that the tournaments that enforce such settings will be the only ones that end up getting the 'official' Epic support.
That may not mean much to 'pro-community', but if that means that those 'official' tournaments end up being available in the 'normal' game, while the unofficial ones have to rely on mere websites for promotion ... well you won't need me to tell you what the endresult will be.
I'm willing to bet €100 that within 2 months of official release, UT2007 will have brightskin support (especially if the contrast between players and environment is as low as it is now). If it isn't included in the game by Epic, the pro community will simply make it themself.
I've always said : if you don't like it / mutate it ... the 'pro'-community has been pretty loud considering that (almost) anything they wanted to have for their little niche could be modded into the game.
The fact that they've finally have done so is proof that they have finally realised that Epic is never going to give them their perfect game because they (Epic) just don't believe in their game-style (Mark Rein recently said as much recently).
If you've got a solution at hand, bring it up. But the idea that the pro community will simply adapt to the game is naïve.
If Epic does 'clan-support' right then the "pro" community will have to adapt to the fact that 'regular' players are having fun in tournaments without their help. They're already a mere percentage of the total number of players for this game.
I seriously believe that the semi-casual 'clan'-community has the potential to be bigger and more important for Epic and on-line games than all the 'pro'-players in the world. And that community is the one that Epic will (be able to) target thanks to in-game 'clan'-support provided they manage something semi-decent in a pc-game.
Sorry. I wasn't aware of that. Edited my prev. post
..
lol ... the real credit should go to Epic themselves. As a virtual ladder was part of one of the very early movies from UT2k3. IIRC there are even a few icons/textures for a 'galactic league' left.