Hey, I'm at my wit's end on this. I'm trying to figure out how to clamp the maximum amount of players allowed in my new game type. I've not been able to figure out any fartin way to do so. I've tried setting MaxPlayersAllowed in my gametype and created a gamesettings class for it, set the MaxPlayers, and it didn't change a thing.
So far as I can tell the actual max players allowed is set in the UTUIFrontEnd_LaunchGame class under "const MAXIMUM_PLAYER_COUNT = 24;" which makes me think it may be pretty much hardcoded into the actual front end screen. Seems like a pretty dumbassed way to do things, but I can't see any other way it is done.
I'm not sure if there is a way for me to extend a class off that and create a new specific front end for the host game for my game type in peticular, if there is I can't find it. Does anyone have any ideas on how I can do this? I can't find anything anywhere.
Also, while I'm on about this, does anyone know if there is a way to make it so that bots are not allowed in a game type?
Thank you greatly for your help!
So far as I can tell the actual max players allowed is set in the UTUIFrontEnd_LaunchGame class under "const MAXIMUM_PLAYER_COUNT = 24;" which makes me think it may be pretty much hardcoded into the actual front end screen. Seems like a pretty dumbassed way to do things, but I can't see any other way it is done.
I'm not sure if there is a way for me to extend a class off that and create a new specific front end for the host game for my game type in peticular, if there is I can't find it. Does anyone have any ideas on how I can do this? I can't find anything anywhere.
Also, while I'm on about this, does anyone know if there is a way to make it so that bots are not allowed in a game type?
Thank you greatly for your help!