Citizen-132 mod recruitment

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polyguns

New Member
Dec 22, 2003
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0
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Hello,
This is Polygunner, from www.citizen-132.com . we are currently seeking help in the following areas: character modelling, texturing, animation, sprite designer, and a world object modeller.
Descriptioons of job requirements are:
Character modeller will be resposible for creating player models that match the bind pose drawings given to them. Unwrapping your own models will also be required, and character binding is also a plus.
Texture artists will be required to create high quality textures for static objects to be placed ingame, any texture artists that feel they can realistically skin player models. Unwrapping is also a plus. must contain a through knowleddge of creating tilable taxtures.
Animators must possess a good sense of gesture and timing. knowledge of keyframe animation is definatly a plus, as well as knowledge of 3dsmax or XSI.
Sprite artist will be responsible for sprites pertaining to interactivity, mudsling from tires etc. Muzzle flashes will be required.
Object/world modellers will be responsible for making the elementsnad brushes to be place in the game. Any modeller that can also texture would be a big help.
If anyone has any interest in joinging citizen-132, please send a link of your latest work to: polyguns@hotmail.com .
lata-polygunner
 

polyguns

New Member
Dec 22, 2003
3
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I dunno,k i saw Quake 3 stuff in here :) and its called beyond unreal, hl2 is beyond unreas, i dunno, figure if not, a modeerator will get me anyways, so don't worry about it
 

polyguns

New Member
Dec 22, 2003
3
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I have absolutly no idea, did someone else delete their post, or maybe i posted it in the wrong place, or maybe i was drunk and talking to my precious, i dunno
 

Mychaeel

New Member
I've restored kadrinathug's posting in order to give the following one its context back.
kadrinathug said:
Can Half-Life2 mods come here?
I'm inclined to let them if they want to, but my guess is that it's unlikely they'll find anybody interested in helping out here. It's hard enough to attract people for Unreal-engine mods already after all.