Hello,
This is Polygunner, from www.citizen-132.com . we are currently seeking help in the following areas: character modelling, texturing, animation, sprite designer, and a world object modeller.
Descriptioons of job requirements are:
Character modeller will be resposible for creating player models that match the bind pose drawings given to them. Unwrapping your own models will also be required, and character binding is also a plus.
Texture artists will be required to create high quality textures for static objects to be placed ingame, any texture artists that feel they can realistically skin player models. Unwrapping is also a plus. must contain a through knowleddge of creating tilable taxtures.
Animators must possess a good sense of gesture and timing. knowledge of keyframe animation is definatly a plus, as well as knowledge of 3dsmax or XSI.
Sprite artist will be responsible for sprites pertaining to interactivity, mudsling from tires etc. Muzzle flashes will be required.
Object/world modellers will be responsible for making the elementsnad brushes to be place in the game. Any modeller that can also texture would be a big help.
If anyone has any interest in joinging citizen-132, please send a link of your latest work to: polyguns@hotmail.com .
lata-polygunner
This is Polygunner, from www.citizen-132.com . we are currently seeking help in the following areas: character modelling, texturing, animation, sprite designer, and a world object modeller.
Descriptioons of job requirements are:
Character modeller will be resposible for creating player models that match the bind pose drawings given to them. Unwrapping your own models will also be required, and character binding is also a plus.
Texture artists will be required to create high quality textures for static objects to be placed ingame, any texture artists that feel they can realistically skin player models. Unwrapping is also a plus. must contain a through knowleddge of creating tilable taxtures.
Animators must possess a good sense of gesture and timing. knowledge of keyframe animation is definatly a plus, as well as knowledge of 3dsmax or XSI.
Sprite artist will be responsible for sprites pertaining to interactivity, mudsling from tires etc. Muzzle flashes will be required.
Object/world modellers will be responsible for making the elementsnad brushes to be place in the game. Any modeller that can also texture would be a big help.
If anyone has any interest in joinging citizen-132, please send a link of your latest work to: polyguns@hotmail.com .
lata-polygunner