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Chris' Opengl renderer release 2.9

Discussion in 'Infiltration Development' started by zeep, Apr 23, 2005.

  1. zeep

    zeep :(

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    Just a heads up. Chris opengl renderer got updated a few days ago. Version 2.9 can be found here.

    *Update 10-5. Chris is now also working on a D3d driver. Check his site.

     
    Last edited: May 10, 2005
  2. Lethal Dosage

    Lethal Dosage Serial Rapis...uh, Thread Killer

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    Little confused... :(

    So is this better than the original OpenGL drivers that came with UT/INF with my ATI Radeon 9200se? Or worse?
     
  3. zeep

    zeep :(

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    This is an alternative opengl renderer for UT. If opengl is what you're using now then consider this an update.

    The what / when / where / how you can all find in Crowze's thread.
     
  4. FieldMedic

    FieldMedic Less good UT Player ever

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    A real shame, i was not even aware Chris made a version 2.9
    /hide and cry in my corner :(

    Nice find zeep ;)
     
  5. Lethal Dosage

    Lethal Dosage Serial Rapis...uh, Thread Killer

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    @ Zeep: Thanks, that helps, i think.

    @ FeildMedic: You have a corner? I WANT ONE! :lol:
     
  6. Burger

    Burger Lookin' down the iron-sights...

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    so do you have to change/ add settings under the "[OpenGLDrv.OpenGLRenderDevice]" part?
     
  7. Conglomera

    Conglomera Proud Toilet Cleaner

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  8. Burger

    Burger Lookin' down the iron-sights...

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    Where does buffertilequads go, then? at the top, at the bottom, or does it not make any difference?
     
  9. zeep

    zeep :(

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    Doesn't matter. You don't even have to put it in, BufferTileQuads will be default value. Add it only if you want to try it.
     
  10. zeep

    zeep :(

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    This release apparently breaks GammaCorrectScreenshots. True of False it doesn't work anymore.

    * Chris is also experimenting with D3d now. Who knows it could be good... :)
     

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