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UE3 - UDK Changing things about the player...

Discussion in 'Mapping' started by Hyper_Shado, Dec 8, 2009.

  1. Hyper_Shado

    Hyper_Shado aspiring CS Major

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    Hi, know how in Whizzle they started with just a ball and gave it controls, physics, etc. to become a full-fledged character? I'm trying to do something like that with a wheel. However, I'm not sure where to start - do I need to create bones for the Wheel? I don't see menus for things like editing physics and such on Static Meshes...

    Also, this might be a pointless question since I haven't tried it yet, but is there some way to transform a character by the press of a button (e.g. I want to transform my running character into the wheel)?
     
  2. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    The full source code for Whizzle was released. Looking through that might be helpful.
     
  3. Hyper_Shado

    Hyper_Shado aspiring CS Major

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    Oh, so I have to write code for such a thing? There's no easy menu to set up movement speed and such?
     
  4. Hourences

    Hourences New Member

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    Yes you really need unrealscript for that.

    There are sub editors and menu for physics on staticmeshes but none of that will really help without the backend unrealscript.
     
  5. Hyper_Shado

    Hyper_Shado aspiring CS Major

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    I see... I'll be back in 2 years then!
     

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