I know how to change a player mesh but when you change it it keeps the players texture. How do you change that?
if ( Level.Game.bCanChangeSkin ){
Self.static.SetMultiSkin(Self, SkinName, FaceName, TeamNum );
}
Yeah, it was taken from the defaultproperties. In code you acces arrays like Multiskins[1] and in the defaultproperties you acces arrays like Multiskins(1). For some reason the braces are different.Was that taken from the defaultproperties block??