Changing from Q2/HL editing to UT editing

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Kwack

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Dec 18, 1999
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Well, as the subject header implies, I am a level editor who does Q2/HL levels, but I want to shift over to UT. I have found this very hard so far, mainly because of different techniques in design (like the way you go about putting your level together, not things like architecture), and was wondering if any one had any tutorials or ANYTHING to show me the right direction =)

Any help is appreciated...thank you!

Kwack
 

alien8

Run, you magnificent bastard.
http://unreal.gamedesign.net - Wolf has put together an article on the move from Q engines level editing to Unreal editing. Also, be sure to check out the excellent tutorials he's got up.
http://www.unrealed.net http://www.unrealized.com http://unreal.epicgames.com

Good Luck.

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alien8
PlanetUnreal | ModCentral Unreal
 

Kwack

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Dec 18, 1999
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Thanks for the quick replies =)

I have read both tutorials at Wolf's, and many of his other great tutorials; that articles on Q2/Unreal editing really shows you why it's good to edit Unreal /~unreal/ubb/html/wink.gif

I am really looking for something that will help me in...how to do the same things in Unreal as you can in Q2...for instance, I am having trouble with the technique of building an outside area...should I carve out a huge space and fill it up, or are there other ways? Things like that...

Thanks for your help, guys =)

Kwack