1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Change GuideFire View

Discussion in 'Programming' started by bkheops, Jun 6, 2004.

  1. bkheops

    bkheops New Member

    Joined:
    May 23, 2004
    Messages:
    10
    Likes Received:
    0
    Hi !
    When i shoot with second fire of redemmer , i want to see the player and not the missile ... How to make this ? I have to change RedeemerWarhead and how ?? It's important please , thx
     
  2. Dark[NSF]

    Dark[NSF] Northwest Secessionalist Forces

    Joined:
    Mar 12, 2003
    Messages:
    632
    Likes Received:
    0
    so you basicly just want 2 fires mode that do what the normal firing does? In this case:

    in the redeemer class look for
    Code:
         FireModeClass(0)=XWeapons.RedeemerFire
         FireModeClass(1)=XWeapons.RedeemerGuidedFire
    
    and change it so both fire modes do the same thing

    Code:
         FireModeClass(0)=XWeapons.RedeemerFire
         FireModeClass(1)=XWeapons.RedeemerFire
    
    or you could just remove the alt fire
    Code:
         FireModeClass(0)=XWeapons.RedeemerFire
    
     
  3. bkheops

    bkheops New Member

    Joined:
    May 23, 2004
    Messages:
    10
    Likes Received:
    0
    No because with the first fire , we can't guide the missile ...
    I just want this :
    When i shoot with the secondfire , i want see my player and not the missile .
    How to make that?
     

Share This Page