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UE3 - UT3 Change content of WeaponLocker in Kismet

Discussion in 'Mapping' started by SamKablam, Aug 25, 2010.

  1. SamKablam

    SamKablam New Member

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    I was wondering if there was a way to change the weapons in a weapon locker through Kismet. I'm trying a mechanic where the weapons throughout the level change via a triggered event. Is there an easy way to do this? Right now I'm trying to enable/disable weapon lockers and replace with others, but their being troublesome and aren't cooperating. Help?
     
  2. Wormbo

    Wormbo Administrator Staff Member

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    No, that's not exposed to Kismet. Also, weapon replacements are meant do be done before the first player joins the game. Changes in the middle of the game neither reach the client, nor do they become visible immediately if the player is near the locker at the time of the update.
     
  3. SamKablam

    SamKablam New Member

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    Ah, good to know. I guess I'll just have to have different weapon lockers, but grant/block access to them by placing objects on top of them or something that lower into the ground when the weapon is available. Thanks!
     

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