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UE3 - UT3 cerebral bore possible?

Discussion in 'Programming' started by Animus, Jan 25, 2014.

  1. Animus

    Animus bladiebladibla

    Sep 24, 2004
    Likes Received:

    is this possible, the weapon and the projectile probably are, but the animation of the characters and the head explosion?

    i know with the sniper rifle the head also explodes, but i also need the stunning effect. so that the player cant move for 3 seconds and his view will stutter and blood.

    is this possible? my coding skills is very very low, im more a copy paste coder.
    Last edited: Jan 25, 2014
  2. meowcat

    meowcat take a chance

    Jun 7, 2001
    Likes Received:
    Yes, it is possible for what you anticipated (the weapon and projectile), but the stunning effect is a little trickier.

    Back in the original UT, the player models all had a "jitter"/electrified animation (if I recall correctly, player when they were hit by the pulse gun's beam). I'm not familiar enough with the UT3 player animation set to know if they have a similar animation available to use. You can force the player, hit with the cerebral bore projectile, to a stop by setting their groundspeed to something near zero (pawn.groundspeed = 1.0 etc.), and if the 'shakeview' function is available in the PlayerController that could be called to jitter the player's view around. I wish I could help you more but I only really spend my time with UT2k4 these days.

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