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CEll Shading ??

Discussion in 'Mapping' started by Haykap, Sep 9, 2005.

  1. Haykap

    Haykap New Member

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    Hi, I am new to this forum, I just found it, after several attempts... I hope someone can hlep me or point me to a better direction to foloow...

    I would like to know how to setup cell shading for the map.. I would like to get something like the XIII game mood.

    Is there a way to get this done?
    Anywhere I could read about this??

    Thank you so much..

    Richard.
     
  2. StardogChampion

    StardogChampion New Member

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    I think XIII only uses cell shading for its models, doesn't it? I think it does it by duplicating the model, scaling it up a bit, applying a black texture then flipping the normals.

    For the maps I think they just used textures that were painted in a cartoony way.
     
  3. _Lynx

    _Lynx Strategic Military Services Staff Member

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    Skin HikariOblivion for Diva model uses CellShading, and it's a perfect example of how the thing should be done. Thу affect is achieved via cubemaps, but I did not understood how exactly. Look on Atari forums somwhere either in Full or beta releases forums for "HikariOblivion" and you'll find the link to a model, so you can check it out.
     

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