Celebrity Deathmatch!

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Tassadar

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Mar 5, 2000
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Sorry I thought of this right after I hit post on my other new ideas topic...

What about a mod that worked like Celebrity Deathmatch? You could change the weapons around to kinda crazy ones, make the worlds a little wacky, and make the models/skins look like popular celebs (I dunno if you could actually impose a picture for a face). That could be fun.

Oh, one other thing: the Unreal engine is a heavily modified Quake2 engine, right? And the Half-Life engine is based on the Quake2 one as well, right? So would it be possible to make a single-player Unreal campaign? Combine the high-power Unreal engine with a good plot and you'd have a mod worthy of being a whole new game...

Ok, the monkey barrel is shutting up for awhile...

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A cruise missile outweighs all the treaties in the world.
 

Eliwar

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Aug 14, 1999
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Now, some celeb skins would be cool, just for fun. But mostly there won't be anything but camo and other militaristic uniforms.

No, the unreal engine is not quake. It is a completely different one. But in the past, the INF team have expressed their thoughts of creating a single player game using their INF tech. If I remember right, Warren said he would like to but not right now.

There, I was a little nicer this time.

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"What's your major malfunction numbnuts!
Didn't Mommy or Daddy hold you enough when you were a child?!"
*Blam* -FMJ
 

Snakeye

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Jan 28, 2000
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Celebs? Wacky weapons?
You sure you're talking about INF?
Maybe it would be fun to frag the one or the other celeb, but if you want wacky weapons turn INF OFF - or is a Biorifle not wacky enough?
After all I thought INF is a military conversion for Unreal/UT - I don't know that many celebs serving in the army..

OK it might be fun, but has nothing to do with INF.

Snakeye /infopop/emoticons/icon_biggrin.gif

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anything you do can get you killed, including doing nothing
 

Christopher Webb

Overtly Serious Chappy.
Actually, Half-life used a HEAVILY modified version of the original quake engine. While one of the main attractions UT is its graphical beauty, it still lacks something when it comes to modeling stuff like human figures and entities (a wierd sort of contrast i've noticed that breaks that fragile illusion of reality). UT has been mainly developed for MP, and that is what it does best; especially when u look at the interface. Could u imagine playing halflife with that style of interface? MP games should have instantly accessible interfaces; SP should go for graphic beauty.

If anybody is interested in doing SP mods/TC using the unreal engine (as i am when i get mad l33t skillz on par /infopop/emoticons/icon_smile.gif then it is probably better to wait for one of the SP games using unreal to come out. I'm talking about games such as Deus Ex or that northern barbarian one (whatever its called)

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Eliwar

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Aug 14, 1999
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Rune

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"What's your major malfunction numbnuts!
Didn't Mommy or Daddy hold you enough when you were a child?!"
*Blam* -FMJ
 

Corin

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Jan 26, 2000
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As I recall, the whole reason Half-Life was so highky anticipated was because it was based upon the Unreal engine, and that it's humanoid models/skins were extremely lifelike(if you can call it life).

I use a Mac so I have not played it all that much, but the dozen or so times I did, the fact that it played like an upgraded Unreal, and not like Quake is what enamored me and had me wishing it would be ported quickly(too bad for macusers it never happened, but I dont think many companies will be so stupid anymore).
 

Christopher Webb

Overtly Serious Chappy.
No, Halflife used the quake engine ('mazin but true)

Your lucky this isn't anywhere nere a Quake/Half-life site. U would have been flamed boy.

Interesting to think that someone would think that halflife used the Unreal engine though.

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Warren

Infiltration Project Coordinator
Nov 24, 1999
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So far, I can't lie- UT's multiplayer code is a royal pain in the ass. All this damn time we're spending trying to get the online play fixed is rediculous. lol- I can't say all that I know, but if you are looking at making a mod for UT, keep it simple. We are making good progress, but it's slow going for sure. I want to get moving on 3.0 code, and Catalyst has been doing that, but all of Beppo's time has been confined to getting the online play working. =\ No offense to Epic, but it almost seems like the only reason UT works so well online is that there's nothing to it- no real complicated design.. heh- UT MP was made for UT, not mods..

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Warren
Project Coordinator
i n f i l t r a t i o n
http://www.planetunreal.com/infiltration

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