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catapult

Discussion in 'Level Editing - Advanced' started by bobtheking, Dec 23, 2001.

  1. bobtheking

    bobtheking Monkey in a bucket

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    in my level i have made a catapult on top of the castle, it is operated by a lever on the side, a rotating mover that is a bumpbutton. the bumpbutton triggers a dispatcher, which is like this:

    OutDelay[0]=2
    OutEvent[0]=Cup <-- the arm of the catapult, also a rotating mover, to flip up
    OutDelay[1]=2.5
    OutEvent[1]=Rock <-- tag of the projectile, how do I make it fling the rock?

    it is the boulder1 under projectiles in the actor browser, i tried using a mortarSpawner, but i couldn't get it to trigger, just launch morters every 4 seconds.
     
  2. StoneViper

    StoneViper you can call me Mike

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    im not sure if your answers are on this site, but check it anyway:
    http://www.birrabrothers.com/drac/unrealt/ut_ued.asp

    about the rock, it might have to be a certain kind of rock. There are at least two kinds in ued. They have different properties. One of 'em uses real gravity to move. I saw a JailBreak level before that uses catapults. I think it was here www.planetunreal.com/utjb
     
  3. Rabid Wolf

    Rabid Wolf Piano Man Ghost

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    our very own twrecks had one in a map of his once, too.
     
  4. bobtheking

    bobtheking Monkey in a bucket

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    i did it, without a dispatcher, but a gradual mover, and i used 5 catapultRocks, so they shower the landing, but i can't make them go farther than a certain range, and i didn't forget TerminalVelocity, how do i fix it?
     

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