Car WIP - Lexus IS300

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NeoNautica

Level Designer
Feb 27, 2004
92
0
0
Raleigh, NC
www.NeoNautica.com
Decided to make a higher poly car this time around. Aiming for 10,000 - 15,000 Tris. Going to make an interior and add all the details that my other cars have lacked. Going to make it modular so I can make a few bumpers, side skirts, etc and switch them easily (like racing games with customizable cars).

Day 01: 1.5 hours

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NeoNautica

Level Designer
Feb 27, 2004
92
0
0
Raleigh, NC
www.NeoNautica.com
Day 05: 3 hours
Day 06: 1 hour

Refined how the hood meets the struts next to the windshield. Added polys for the sunroof (can't really see it with the GI render). Modeled the fog light and the head lights. Misc tweaks to the front end and roof. Put some temp textures on the headlights and glass for the headlights and fog lights.

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The_Devils_Avarcardo

UnWheel Vehicle Modeller
Mar 11, 2004
44
0
0
39
Sheffield, UK
www.lod3d.net
Looks pretty sweet, however you model really differently from me, its cool to see a different technique :)
I tend to start on a small area and flesh out the car, but not roughly, i try to make sure i get it right 1st time. I never get it *perfect* though, small tweaks are always necessary.

So this is just for fun, but do you have an engine in mind for when its done maybe?
 

NeoNautica

Level Designer
Feb 27, 2004
92
0
0
Raleigh, NC
www.NeoNautica.com
I rough it out so I get a good shape to work with (very important... for me at least) and so I can evenly distribute the polys. I usually do 4 passes on a model plus tweaks.

I'm making it for my portfolio, but I'll throw it unreal for fun. See if I can make it chug... heh.
 

The_Devils_Avarcardo

UnWheel Vehicle Modeller
Mar 11, 2004
44
0
0
39
Sheffield, UK
www.lod3d.net
I suppose that's a smarter way of regulating your polycount. When i have a limit to work to i just go by my own judgement of how dense to make the mesh. Usually i'm below count and then i can go and add detail around smooth bits and the silhouette, etc.

The Jaguar is pushing 13000 polys i think, so you might get reasonable frames out of a 15000 poly car :)
 

NeoNautica

Level Designer
Feb 27, 2004
92
0
0
Raleigh, NC
www.NeoNautica.com
Day 07: 2 Hours

Tweaked the headlights, Made the front bumper turn signal larger, Added brake calipers and discs, Added the rear door windows, did some more prep work for the doors, refined the rear bumper a little.

Wanted to do more this weekend, but stuff came up. Putting up the christmas tree, bro came back from college, etc.

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NeoNautica

Level Designer
Feb 27, 2004
92
0
0
Raleigh, NC
www.NeoNautica.com
Day 08: 2 hours ~

Might be more like 1 hour... TV was a bit distracting... heh. Added the front windows, added the groove for the front door, added the side rail. The grooves are a pain in the arse to get the same width and depth. Big image this time.

Render_Progress07_B.jpg
 

NeoNautica

Level Designer
Feb 27, 2004
92
0
0
Raleigh, NC
www.NeoNautica.com
Day 09: 1.5 Hours

Cut out the rear door, Finalized the side skirt, added windshield washer nozzels, added door handles. Front is almost done. Just need to add windshield wipers, side mirrors and cut out the hood.

Render_Progress08_B.jpg
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
The_Devils_Avarcardo said:
Starting to really shine with detail now :) Once it's complete this would be nice in GTA:VC, but i would only ever make anything for that game if it was for myself. I really can't stand their thief ridden community.

Yeah but there are always a few peeps who think they can get away with what they do in a game in real life (points to cocaine-addict who hammered someone to death after playing manhunt - and they still blamed the game! Let me spell it out for them in fact:

IT COULD POSSIBLY HAVE BEEN THE COCAINE ADDICTION THAT MADE HIM VIOLENT AND NOT THE GAME YOU ANAL-RETENTIVE ASSES AT THE TABLOIDS!!!

I think that's put forward my opinion clearly enough) what nutters eh?
 
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NeoNautica

Level Designer
Feb 27, 2004
92
0
0
Raleigh, NC
www.NeoNautica.com
There is no point in stealing other people's work. If anyone ever tries to get a job with stolen work someone will find out and they will be black listed from the game industry. Its a rather small community and word spreads fast...

This car would probably crash vice city or make it chug. Plus I don't care about GTA games. They're fun to play for a while, but I wouldn't make any mods for it.

All politicians and news/media outlets have an agenda. Some are just don't understand games, so they blame them because they don't know any better. Or they do know and want to blame them anyways.
 

The_Devils_Avarcardo

UnWheel Vehicle Modeller
Mar 11, 2004
44
0
0
39
Sheffield, UK
www.lod3d.net
I know that there's no point Neo, but those who steal arent interested in a job in the industry, they're wannabe "gangstas" who will do anything for their "rep". It's pathetic listening to their forum rants really. And i say i'll never make anything for public GTA release because my friend AdR has had most of his work ripped off without a whisper to him.
Also, gta can take in excess of 70,000 polys on a single car, because retards who steal stuff dont know that you shouldn't use meshsmooth on a model for games, heh.

But still, looks nice anyway. I've got plenty of cars here that are just "made", with no purpose.
 
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NeoNautica

Level Designer
Feb 27, 2004
92
0
0
Raleigh, NC
www.NeoNautica.com
All the cars I make have some kind of prupose. Whether it was for unreal, for my portfolio, for fun, or to learn some new stuff. Using mesh smooth on my models would destroy their look.... heh.

Exterior is completed and weighs in at 14,996 Tris. Still needs some optimizing sometime.

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WireFrames:

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