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can't import from other ut games what is going on

Discussion in 'Programming' started by Pigg, Dec 30, 2005.

  1. Pigg

    Pigg New Member

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    can't import from the ut based game i have i always get a error no matter if it is a texture music or sound.
    No Label

    OS: Windows XP 5.1 (Build: 2600)
    CPU: GenuineIntel Unknown processor @ 1896 MHz with 767MB RAM
    Video: NVIDIA GeForce FX 5500 (8185)

    Bad name index -703/18

    History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad17 2797219)) <- FObjectImport<< <- LoadImportMap <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="D:\Ubisoft\Gearbox Software\BrothersInArmsEiB\Texture\t_ext_city.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="D:\Ubisoft\Gearbox Software\BrothersInArmsEiB\Texture\t_ext_city.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="D:\Ubisoft\Gearbox Software\BrothersInArmsEiB\Texture\t_ext_cit).. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

    :mad:
     
  2. Xafixe79

    Xafixe79 UTCMP Skinner

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    Mr.Pig....Is that you?
     
  3. Bav

    Bav New Member

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    They're incompatible file types, if you make them in ut then you can't use them in the runtime and vice-versa!

    The only way i can think of is to get the textures/music and convert them but that could slightly be bending the rules of the licenses.
     

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