Hello,
I have tried real hard to get mapvote to work.
I have 2 pcs on different IPs and tried to see if it would work.
One being the server and the other being a client.
I configured everything as it says and whenever I run the server on Dedicated the map vote does not show on the client. However when I run the server normally, not dedicated, the map vote shows up on the server and NOT the client.
What's going on?
Please help.
T0 2.2
TO MapVote Version : 1.00
This is what I did:
- copied the files TOMapVote100.int, TOMapVote100.u and TOMapVote100.u.uz (deleting last dosen´t solve the problem) into the Unreal-System directory.
- Edit the TacticalOps.ini:
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=ActorResetter
ServerPackages=TOModels
ServerPackages=TODecos
ServerPackages=TODatas
ServerPackages=TOSystem
ServerPackages=TOPModels
ServerPackages=s_SWAT
ServerPackages=TOUT
ServerPackages=TOMapVote100
[TOMapVote100.TOMapVote]
bAutoDetect=True
bTO=False
bDM=False
bLMS=False
bTDM=False
bDOM=False
bCTF=False
bAS=False
MsgTimeOut=15
VoteTimeLimit=70
KickPercent=51
bUseMapList=False
ScoreBoardDelay=10
bAutoOpen=True
bKickVote=True
RepeatLimit=4
bLoadScreenShot=False
MapVoteHistoryType=TOMapVote100.MapVoteHistory1
ServerInfoURL=
MapInfoURL=
MidGameVotePercent=50
Mode=Majority
MinMapCount=2
MapPreFixOverRide=
AccName[0]=
AccName[1]=
..
..
..
AccVotes[29]=0
AccVotes[30]=0
AccVotes[31]=0
bEntryWindows=True
bDebugMode=False
Thanks in Advance.
I have tried real hard to get mapvote to work.
I have 2 pcs on different IPs and tried to see if it would work.
One being the server and the other being a client.
I configured everything as it says and whenever I run the server on Dedicated the map vote does not show on the client. However when I run the server normally, not dedicated, the map vote shows up on the server and NOT the client.
What's going on?
Please help.
T0 2.2
TO MapVote Version : 1.00
This is what I did:
- copied the files TOMapVote100.int, TOMapVote100.u and TOMapVote100.u.uz (deleting last dosen´t solve the problem) into the Unreal-System directory.
- Edit the TacticalOps.ini:
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=ActorResetter
ServerPackages=TOModels
ServerPackages=TODecos
ServerPackages=TODatas
ServerPackages=TOSystem
ServerPackages=TOPModels
ServerPackages=s_SWAT
ServerPackages=TOUT
ServerPackages=TOMapVote100
[TOMapVote100.TOMapVote]
bAutoDetect=True
bTO=False
bDM=False
bLMS=False
bTDM=False
bDOM=False
bCTF=False
bAS=False
MsgTimeOut=15
VoteTimeLimit=70
KickPercent=51
bUseMapList=False
ScoreBoardDelay=10
bAutoOpen=True
bKickVote=True
RepeatLimit=4
bLoadScreenShot=False
MapVoteHistoryType=TOMapVote100.MapVoteHistory1
ServerInfoURL=
MapInfoURL=
MidGameVotePercent=50
Mode=Majority
MinMapCount=2
MapPreFixOverRide=
AccName[0]=
AccName[1]=
..
..
..
AccVotes[29]=0
AccVotes[30]=0
AccVotes[31]=0
bEntryWindows=True
bDebugMode=False
Thanks in Advance.