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UE3 - UT3 Can we import custom rigs for non-anthropomorphic characters?

Discussion in 'Modeling & Skinning' started by Jonathan, May 27, 2008.

  1. Jonathan

    Jonathan New Member

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    If I remember correctly, there was a discussion about something we were hoping for in a future patch for UT3 where we would be allowed to use custom rigs.

    Are we allowed to do so now?

    I'd like to model/rig/weight an animal, and import it into a 3D scene in UE3/UT3, but wasn't sure if that's possible right now.

    Any ideas?

    Thanks :)
     
  2. XeroWolf

    XeroWolf Unreal Ninja

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    As far as I know you use custom rigs in UT3. It just takes a little more work.
    Right know I'm on a quest to get a completely custom character in-game. That means custom rigg, animations, fractions (fixed by patch 1.3 hopfuly), ragdoll and uv a custom layout. I'm not sure if we'll ever be able to have custom UV layouts a part for making a TC but I you can't blame me for trying.

    Just the other night I managed to import a simple custom rigg I made in XSI.
    As you can see it's one complete mesh and slide around in T-pose for lack of animations. I had a simple texture on it but that's all messed up because I refuse to follows Epics rules lol.
    [​IMG]
     
  3. Jonathan

    Jonathan New Member

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    LOL, I know what you mean, I'd love to have lots of freedom for textures and compression.
     
  4. JohnnySix

    JohnnySix Caffienated Haemoglobin

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    This what I'm looking for too! :p

    [​IMG]

    Cow doesn't quite fit with humanoid biped rig, and there's a lot of waster texture space, being that he doesn't have arms and all....
     
  5. Jonathan

    Jonathan New Member

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    LOL, very nice. :D
     
  6. InAction

    InAction I make things move

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    As said, you can make custom rigs - you just have do remake everything. Animations, Physical assets, you name it.
     
  7. XeroWolf

    XeroWolf Unreal Ninja

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    Haha jackpot! It can't believe it actually works.
    The cloth cape too.
    Oh and don't mind the 3 fps lol. There was a small pause when I took the screen shot as I was recording video too.

    [​IMG]
     
  8. Mr.CrackPot

    Mr.CrackPot New Member

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    is that a custom texture on that ball character?? reminds me of metaknight :lol:
     
  9. XeroWolf

    XeroWolf Unreal Ninja

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    Yeah. It was a checkered colour texture but I didn' bother unwarp the UVs so it only shows that pink colour.
     
  10. IronSparrow

    IronSparrow New Member

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    So Xero did you get a mesh to use cloth physics?
     
  11. XeroWolf

    XeroWolf Unreal Ninja

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    Well yes and no. What the UT3 characters use to simulate cloth is actually dynamic bones or ragdoll bones. There are options to set real-time cloth physics to a skeletal mesh but I've never gotten this to work of player characters only on level props like curtains, flags etc.
     
  12. IronSparrow

    IronSparrow New Member

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    ahhh, okay. Yeah I notice some of the characters in the game have fabric "like" material hangin from their waist. I am working on some characters that are based on ancient china and some of their armor and clothing is similar so i was curious as to the technique used in their cloth like simulation.

    Thanks Xero
     

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