exec function Healing()
{
local Vector SpawnLoc;
local Vector Start;
local vector X,Y,Z;
local int Distance;
Distance = 200;
GetAxes(PlayerPawn(Owner).ViewRotation,X,Y,Z);
Start=PlayerPawn(Owner).Location;
// I try putting 'Location + CalcDrawOffset();' but it wont compile when i do!
SpawnLoc=Start + Vector(PlayerPawn(Owner).ViewRotation) * Distance;
Spawn(class'botpack.HealthPack',,,SpawnLoc);
}
can anyone see the problem?
{
local Vector SpawnLoc;
local Vector Start;
local vector X,Y,Z;
local int Distance;
Distance = 200;
GetAxes(PlayerPawn(Owner).ViewRotation,X,Y,Z);
Start=PlayerPawn(Owner).Location;
// I try putting 'Location + CalcDrawOffset();' but it wont compile when i do!
SpawnLoc=Start + Vector(PlayerPawn(Owner).ViewRotation) * Distance;
Spawn(class'botpack.HealthPack',,,SpawnLoc);
}
can anyone see the problem?