UE3 - UDK Camera with Circles of Transparency?

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KrAzDHeretic

New Member
Sep 19, 2010
4
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Hey all, first post! Hope it's not retarded XD

I have done a lot of searching around, including this site, so I hope I'm not reposting an old question, but I was wondering if anyone knew of a way to make Cameras have circles of transparency.

By this I mean, taking for instance the player and an isometric camera. When the player is outside a building you see the roof and the rest of the outside world, when the player enters the building there is a circle of transparency around you, say a radius of 256, where the roof inside that circle is transparent so that you can see the roof of the building outside the circle but also see your player inside the building and all the assets inside.

Another example is walking under a giant tree in which when you walk under it you can see your player through the leaves. Is this something Unrealscript can do or Kismet with triggers can do?

I think I made it clear what I'm asking but if not let me know so I can clarify. I'm almost positive UDK can do it, I just don't know how to go about it.

Thanks in advance!
 

brold9999

New Member
Apr 5, 2009
142
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There was ways to do this in Unrealscript in previous versions of the engine (UE2). Not sure if that has survived into the current version as some of the Unrealscript capability was "streamlined" out somewhere along the line.

There may be some way to do it still that I am unaware of.