The ShakeOffset (CalcWalkBob*100) doesn't seem to be affected by the Player's rotation. I get a nice screen bob, but as soon as I make a 90 degree turn i'm jumping forward and backwards. ;(
Any help is appreciated! ;]
Code:
POVLocation += (CalcWalkBob*100) >> Pawn.GetBaseAimRotation();
Any help is appreciated! ;]