i've just started prototyping a system that i hope will allow switching portions of a character's mesh via scripting, events, etc., so characters can re-configure their appearance during a game. i plan to use AnimNotifies extensively, but have a question about calling a UScript function in this manner.
the UDN info describes the AnimNotify_Script as able to call a UScript function, and lists the variable NotifyName as type Name for use in this Notify. in this case, would the name of a function to call via AnimNotify_Script be a fully-qualified name like MyModuleDriver.EnableModuleAnims(parametertype parameter1)?
sorry if this seems rudimentary, but i've never considered what "data type" a function call is.
the UDN info describes the AnimNotify_Script as able to call a UScript function, and lists the variable NotifyName as type Name for use in this Notify. in this case, would the name of a function to call via AnimNotify_Script be a fully-qualified name like MyModuleDriver.EnableModuleAnims(parametertype parameter1)?
sorry if this seems rudimentary, but i've never considered what "data type" a function call is.