1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UT2kX (BW 2.5) Skrith War Weapon Pack 2.0 Update

Discussion in 'Content Releases' started by AlCapowned, Apr 15, 2016.

  1. AlCapowned

    AlCapowned Member

    Joined:
    Jan 20, 2010
    Messages:
    235
    Likes Received:
    15
    Authors: Alcapowned, Teridax
    Additional credits: Terg500 (CS-AR74 custom scope texture), TheSirensFall (SSC secondary sound)
    Description: This is a pack of 15 weapons for Ballistic Weapons v2.5. Update 2.0 makes a bunch of changes and bug fixes.
    Weapon renders:
    [​IMG]
    Weapon list:
    1. A40 Skrith Pistol
    Primary: Energy fire
    Secondary: Iron sights
    [​IMG]


    2. A512 'Cobra' Skrith Acid Launcher
    Primary: Acid shot
    Secondary: Melee slash
    Special: Stable Mode
    [​IMG]


    3. A500E 'Dragon' Chemical Weapon
    Primary: Chemical blast
    Secondary: Ignited chemical spray
    [​IMG]


    4. A600 'Amphibian' Skrith Sniper Rifle
    Primary: Charged energy beam
    Secondary: Scope
    Special: Thermal Sensor
    [​IMG]


    5. A51 Skrith Acid Grenade
    Primary: Throw Grenade
    Secondary: Roll Grenade
    Special: Timed Detonation
    [​IMG]


    6. RX22E Flame Thrower
    Primary: Jet of fire
    Secondary: Fireball
    Special: Jetpack
    [​IMG]


    7. A52E Skrith Toxic Grenade
    Primary: Throw Grenade
    Secondary: Roll Grenade
    Special: Timed Detonation
    [​IMG]


    8. A906 Poisoned Skrith Blades
    Primary: Fast hacking
    Secondary: Prepared Hack
    Special: Block
    [​IMG]


    9. CSAR-74 Assault Weapon
    Primary: Select Fire 5.57mm
    Secondary: Tactical Screen
    Scope Special: Threat Tracker
    [​IMG]



    10. D66 High-tech Revolver
    Primary: Fire Single
    Secondary: Energy Ball
    Special: Laser Pointer
    [​IMG]


    11. A85 Skrith Compact Shotgun
    Primary: Single Energy Fire
    Secondary: Triple Energy Fire
    [​IMG]


    12. A666 Skrith Super Weapon
    Primary Fire: Energy Blasts, Black Hole
    Secondary Fire: Explosive Beam
    [​IMG]


    13. BR1-NK Combat Assault Rifle
    Primary: Rapid Fire Bullets
    Secondary: Launch Grenade
    Special: Motion Tracker
    [​IMG]


    14. M46C Scopeless Combat Rifle
    Primary: Variable, High power bullets
    Secondary: Launch Sticky Grenade
    Special: Detonate Sticky Grenades
    [​IMG]


    15. SSC Sound Blaster
    Primary: Disarming Shockwave
    Secondary: Bowel Disruptor
    [​IMG]
    Installation:
    Extract the .7z contents into your UT2004 directory. Cut and paste the files into
    their proper Unreal folders.
    .utx goes into C:\UT2004\Textures
    .uax goes into C:\UT2004\Sounds
    .u goes into C:\UT2004\System
    .ucl goes into C:\UT2004\System
    .ukx goes into C:\Ut2004\Animations
    .usx goes into C:\UT2004\StaticMeshes

    Delete BWCache.ini for your UT2004\System folder. The game will automatically create a new one.

    Go to your Ballistic Loadout or Ballistic Weapons mutator in the mutators menu and add the new weapons to the weapon list.

    If you want to host a game with these weapons online, add the following to serverpackages in your UT2004.ini:

    ServerPackages=BWBPSkrithRecolors1
    Version history:
    -2.0 Update
    -Fixed log errors caused by bots using weapons that have the scope mode as a firing mode (A40, A600, etc.)
    -Fixed tearing problem that is visible when viewing most of the third person weapon models from a distance
    -Tweaked the descriptions of the CS-AR 74, A666, D66, RX22E, A500E, and A40 to match their respective changes
    -Changed the BR1NK's ammo switching to be uninterruptible
    -Made it so the BR1NK's ammo switching changes the skins of the 1st person model, 3rd person model, and pickup
    -Changed the BR1NK's various icons to account for the new ammo skin
    -The BR1NK's pickup now starts with the firing mode that was last used
    -Changed the radar on the BR1NK to be closer to the radar that appears on the player's HUD
    -Made it so the BR1NK can't shoot grenades and bullets at the same time
    -Changed the BR1NK's grenades to be identical to the M50's grenades in terms of damage
    -Made it so that the BR1NK's radar remains on when the weapon is dropped
    -Made it so the RX22E flamethrower's jetpack function will not work if there is a leak in the tank
    -Increased the health of the RX22E's tank
    -Added recoil to the RX22E's secondary fire
    -Fixed RX22E log warnings caused by the BestMode function
    -Fixed various RX22E damage and projectile warnings
    -Reduced the ammo consumption of the RX22E's tank so as to make the special more useful
    -Changed a texture setting so that the A500E's hit decals no longer tile strangely on certain surfaces
    -Removed the ignited chemical spray mode from the A500E and made it into the weapon's secondary firing mode
    -Changed various effects of the A500's chemical spray to be less like the Dark Star's flames
    -Made it so the A666's projectiles and black holes do not spawn Nova Staff/Dark Star souls
    -Removed the huge shockwave effect from the A666 projectiles
    -Gave the A666 different firing sounds
    -Removed the explosive beam from the A666's primary and made it into the weapon's secondary firing mode
    -Slightly reduced the movement speed slowdown when holding the A666
    -Changed the look of the A666's black holes and projectiles
    -Changed the impact effects of the A666's projectiles
    -Gave the A906 blade poison a motion blur effect (it is fairly inconsistent, but better than nothing)
    -Increased the SSC Sound Blaster's fire rate for its primary firing mode
    -Increased the ammo consumption of the SSC's primary firing mode from 1 to 10
    -Increased the ammo consumption of the SSC's secondary firing mode from 20 to 50
    -Increased the damage and pushback effect of the SSC's primary firing mode
    -Made it so the SSC's secondary charge can no longer be stored
    -Gave the SSC's secondary firing mode a different sound
    -Made it so the SSC will not play its charging animation while using the iron sights
    -Changed the SSC secondary firing mode's damage over time flash effects
    -Gave the A40 an overheating system
    -Gave the CS-AR 74 the SAR's old laser sights and full auto firing mode
    -The CS-AR's laser disables the regular scope view and enables ironsights
    -The CS-AR's zoomed scope now forces full auto mode off
    -Slightly increased the damage of the D66's energy projectiles
    -Added a venting effect to the A512 acid pistol
    -Reduced the size of the A512's muzzle flash
    -Fixed log warnings caused by the A512's projectile damage type
    -Added a shader to the A600 skrith sniper that makes it look better
    -Made it so the A600's primary fire has to be fully charged before shooting
    -Fixed a problem that made the A600's firing work inconsistently online
    -Slightly modified the skrith grenade pickup and projectile models
    -Gave the skrith grenade model new animations
    -Changed the skrith grenades' pin pull and clip release sounds

    -1.0 Final (or not):
    -Increased the lifespan and damage of the A51 acid grenade
    -Fixed log warnings caused by corpses touching the A51's acid
    -The A51 acid grenade now plays a sound when it blows up
    -Gave the A51 and A52E grenades custom flashing ammo icons
    -The A51 acid grenades now do damage when they explode
    -Fixed a problem that made the A51 acid stay in mid-air
    -Fixed a collision problem with the Skrith Grenade static mesh that made the A52E grenade lag the game
    -Made various adjustments to the A500E
    -Fixed a problem with the A500E spray causing log warnings
    -Changed the A600 Skrith Sniper Rifle's crosshair
    -Slightly increased the damage of the A666 projectiles
    -Increased damage of BR1-NK's bullets
    -Fixed a problem with the BR1-NK's sights
    -Made the BR1-NK play the reloading animation when switching ammo types
    -Replicated the distance value for the BR1-NK so that the radar sound changes pitch online
    -Fixed a problem with the BR1-NK's firing rates when the player would use the berserk combo
    -Made it so that the BR1-NK's screen changes in third person when using the radar
    -Replaced CSAR zoom sounds
    -Made the CSAR threat tracker properly highlight projectiles
    -Changed CSAR screen fallback material (for when using renderers that don't show scriptedtextures) to be more accurate to the scope
    -Made it so that the A906 poison effect doesn't do damage when an attack is blocked
    -Removed the blinding effect from the A906 Poison Blades
    -Made the M46C more accurate
    -Partially fixed a problem where the RX22E gas tank's flame would last too long on dedicated servers
    -Increased SSC Sound Blaster's bowel disruptor damage
    -Reduced the time the bowel disruptor effect takes to work
    -Decreased the SSC Sound Blaster's rate of fire for both the primary and secondary firing modes
    -Lowered the position of the SSC Sound Blaster when using the iron sights
    -Changed the SSC Sound Blaster particles so that they disappear more naturally
    -Fixed SSC Sound Blaster log warnings
    -Made the SSC Sound Blaster's primary fire unable to disarm allies in team games
    -Replaced the farting sounds for the SSC's bowel disruptor with louder sounds

    -Beta 1:
    -Initial release

    Download links:
    ModDB
    MediaFire
     
    Last edited: Oct 9, 2016
  2. Carbon

    Carbon Altiloquent bloviator.

    Joined:
    Mar 23, 2013
    Messages:
    557
    Likes Received:
    10
    Thanks Al! You are pretty tireless too it seems...your work is much appreciated! :)
     
  3. Median12

    Median12 Mapper

    Joined:
    Sep 18, 2012
    Messages:
    131
    Likes Received:
    3
    Nice one..
     
  4. AlCapowned

    AlCapowned Member

    Joined:
    Jan 20, 2010
    Messages:
    235
    Likes Received:
    15

Share This Page