What ye olde beta testers @ Epic discovered:
CRITICAL
4925 UnWheel : Big Air - AI gets stuck and does not respawn. "Consistently, in UnWheel , in Big Air, if the user plays the game more than 30 seconds, two or more AI bots ram each other into a position where they cannot move.
Note: They do not respawn and the user can finish the level unchallanged. Screenshot attached.
(D. Krommenhock 8/12/04)"
4884 UnWheel : Big Air - Crash when joining a level that was in spectator mode. "Consistently, in UnWheel: Big Air, if the user presses escape <esc> to pull up the option HUD, selects spectate, cycles through all the AI BOTs, and select join, the game crashes to the desktop with an UnReal Interrupt Report.
Note : Interrupt text of three different crashes attached."
4876 UnWheel :When the user's vehicle respawns, the vehicle no longer moves. Consistently, in UnWheel, if the user crashes the vehicle and respawns, the vehicle no longer moves.
4804 Unwheel Rabbit: The user’s character’s turn is terminated, and the user hears “CAR JACKED"" Occasionally, with any vehicle selected, in Unwheel Rabbit, in the Instant Action, if the user’s character’s vehicle explodes from flipping over, the user’s character’s turn is terminated, and the user hears “CAR JACKED”.
4858 UnWheel: Multiplayer - Cannot spawn into game properly as client "Consistently, with an existing Multiplayer Server running UnWheel, if the user joins the Multiplayer Server as a client, and spawns into the game, the user's vehicle is not visible, the user's character appears as a classic UT2K4 character model, the classic UT2K4 HUD appears, and all other players on the server appear without vehicles.
Note: This occurs regardless of the Server being a Listenserver or Dedicated Server. This also occurs temporarily locally, wherein the user appears to temporarily spawn into the game as a classic UT2K4 character model until selecting their car. See attached screenshot (JJohnson 8-13-04)."
5150 UnWheel: Player pawn does not respawn properly after death or suicide "Consistently, in UnWheel, in Gameplay, if the user's character dies while driving the user's vehicle (by way of normal death from impact or by way of suicide), and respawns, the user's character does not appear, and the user cannot continue Gameplay.
Note: The user's vehicle reappears after respawn, however the car remains empty as the user's character does not respawn (JJohnson 8-17-04)."
4821 UWBA-Avalanches: Crash/Freeze once the level was completed "Once thus far, after completing the level, in UnWheel Big Air, in Avalanche, on the Vehicle Select screen, when Vehicle Select screen appeared, the user was unable to proceed or back out, and a weapon toolbar display appeared on the bottom of the screen. At this point the user was unable to proceed any further and must Ctrl-Alt-Delete to exit game.
Note: See attached screenshot (Q. Nguyen 08/11/04)."
IMPORTANT
4911 UnWheel : K Ball : Knockout Arena - Bot cars get stuck at the bottom of the pit. "Consistently, in UnWheel, in K Ball gametype, in Knockout Arena map, if any bots fall into the pit, they stay at the bottom of the pit instead of respawning.
Note: This not only in essence takes the AI out of the game, but is inconsistent as the user's vehicle will respawn if it falls in the pit. (D. Krommenhock 8/12/04)"
4879 UnWheel : Select vehicle - <Esc> does not close the vehicle selection menu. "Consistently, in the vehicle selection menu, if the user presses the escape button to close the menu the menu does not close.
Note : This contradicts the on-screen instructions which could be a violation of standards. (D. Krommenhock 8/12/04)"
4878 UnWheel Big Air : Winning the race loads a random map. Consistently, in UnWheel: Big Air, if the user wins the event, the game loads a random, normal UT level (e.g. DM - Corrugation)and the user's character in a race-car driver's skin.
4896 UnWheel-UnWheel Roamer-Clearing: User's Character's Vehicles can drive through mountains at the borders of the map Consistently, with any vehicle, in UnWheel, in UnWheel Roamer, Clearing, if the user’s character drives towards any mountains on the boundary of the map, there is no collision with the map boundary and the vehicles drive out of the map.
4860 UnWheel: Dedicated Server - Console log flooding "Consistently, in UnWheel, if the user creates a Dedicated Server with at least 1 bot, and a player joins the user-hosted Server, multiple error messages are repeatedly logged into the remote console, and saved into \System\Server.log. It is possible for this to continue indefinately, utilizing disk space as the log is appended.
Note: Multiple types of error messages appear and are logged during the course of the game. See attached file for log error examples (JJohnson 8-13-04)."
5099 UnWheel: Reverse headlights [GeForce4 MX 440/XP] "Consistently, in UnWheel, in Gameplay, if the user views behind any vehicle, reversed headlights appear illuminating the area directly behind the vehicle.
Note: The reversed headlights appear in addition to the vehicle's normal headlights located in front of the vehicle. See attached screenshot (JJohnson 8-17-04)."
4822 UWBA-Avalanches: Car angle display distortion "Occasionally, in UnWheel Big Air, in Avalanche, when selecting any vehicle in the Vehicle Selection, the car angle display appears distorted.
Note: See attached screenshot (Q. Nguyen 08/11/04)."
4820 UWBA-Avalanches: Drive through trees with no collision detection "Consistently, in UnWheel Big Air, in Avalanche, if the user’s vehicle drives into a tree, there’s no collision detection for all trees.
Note: See attached screenshot (Q. Nguyen 08/11/04)."
4882 UWBA-Mountain Town: Vehicle encounter invisible walls "Consistently, in Instant Action, in UnWheel Big Air, in Mountain Town, from the first respawn location, if the user's vehicle drives to the front or back of the house on the right, the user's vehicle encounters an invisible wall.
Note: See attached screenshot (Q. Nguyen 08/12/04)."
4907 UWBA-Mountain Town: Vehicle encounters an invisible wall opposite to ramp "Consistently, in Instant Action, in UnWheel Big Air, in Mountain Town, if the user's vehicle drives to the house with a ramp inside, the user's vehicle encounters an invisible wall opposite the ramp.
Note: See attached screenshot (Q. Nguyen 08/12/04)."
4817 UWKB-Billiards: Collision with invisible wall "Consistently, in UnWheel K-Ball, in Billiards, if the user’s vehicle drives toward the cue stick overlooking the rack of balls, the vehicle hits an invisible slope wall.
Note: See attached screenshot (Q. Nguyen 08/11/04)."
4816 UWKB-Billiards: Larger cue ball does not respawn nor generate points "Consistently, in UnWheel K-Ball, in Billiards, if the user’s vehicle pushes the larger cue ball into any hole, it does not respawn to its original place nor generate points.
Note: See attached screenshot (Q. Nguyen 08/11/04)."
4818 UWKB-KnockOutArea2: Uneven or angled pavements cause vehicle to get stuck "Consistently, in UnWheel K-Ball, in Knock Out Area 2, if the user’s vehicle drives in uneven or angled pavements, the vehicle becomes stuck and the user has a hard time getting out.
Note: See attached screenshot (Q. Nguyen 08/11/04)."
AVERAGE
4875 UnWheel : Vehicle Selection - The Centipded 979 blocks the vehicle selection window causing the right mouse click to start the game. "Consistently, in the UnWheel vehicle selection screen, if the user selects the Centipede 979, and attempts to change the color, the model of the vehicle overlays the vehicle selection window.
Note: Any click of the right mouse button can inadvertantly start the level. (D. Krommenhock 8/12/04)"
4874 UnWheel : Vehicle Selection - The Centipede 979 extends completely off the monitor. "Consistently, in UnWheel, in the vehicle Selection, if the user selects the Centipede 979, the model of the vehicle is bigger than the screen.
Note: Its appearance is inconsistent with all other vehicles."
4799 Unwheel Rabbit-UnwheelRabbit:The user selects Centipede 979, the vehicle takes 90% of the screen. Consistently, with the Centipede 979, in Unwheel Rabbit, in the Instant Action, if the user selects Centipede 979, the vehicle takes 90% of the screen.
4802 Unwheel Rabbit: User’s character’s vehicle appears destroyed the user’s character’s vehicle headlights are still visible Consistently, with any vehicle selected, in Unwheel Rabbit, in the Instant Action, if the user cancels the game by pressing ESC and the user’s character’s vehicle appears destroyed the user’s character’s vehicle headlights are still visible.
4894 UnWheel-UnWheel Roamer-Volcano: User's character's vehicle drives on an invisible platform "Consistently, in Unwheel, in Unwheel Roamer, Volcano, at the plant with the stone barrier, from the spawning point, if the user’s character drives straight from the spawning point towards the Scoring Point, makes a left towards the plant with the Stone barrier, drive towards the stone barrier, the vehicle drive’s onto an invisible platform.
NOTE: If the vehicle stops on the inivisible platform, the vehicle becomes stuck."
4906 UnWheel: User is sent back to the Main Menu if the user forfeits a game Consistently, in Unwheel, if the user enters a game, presses the “Esc’ key, selects “Forfeit”, the user is sent back to the Unreal Main Menu. User should be sent to the Unwheel Map Selection Screen.
4905 UnWheel:The vehicles are off centered in the vehicle selection screen Frequently, in UnWheel, in the Vehicle Selection Screen, if the user enters a game, exits a game, re-enters the Vehicle Selection Screen, the vehicles are off centered.
4903 UWBA-Mountain Town: Vehicle gain an extra hop during flight in air. "Consistently, in Instant Action, in UnWheel Big Air, in Mountain Town, if the user's vehicle drives to the ramp that jumps over three connecting houses, the user's vehicle gains an extra hop during its flight in air.
Note: See attached screenshot (Q. Nguyen 08/12/04)."
4814 UWKB-Billiards: One of the cue ball is ten times the size of the other "Consistently, in UnWheel K-Ball, in Billiards, in Gameplay, if the user’s vehicle drives near the two cue balls, one of the cue balls is ten times the size of the other.
Note: See attached screenshot (Q. Nguyen 08/11/04)."
4815 UWKB-Billiards: Two AI characters appeared fighting each other then disappeared. Once thus far, in UnWheel K-Ball, in Billiards, at start of Gameplay, when the user’s vehicle droved across the pool table near the left corner hole, two Unreal characters appeared fighting each other for a brief second then disappeared.
POLISHING
4915 UnWheel - SFX conntinues when Alt-Tab is performed. "Consistently, in UnWheel gameplay, while the user's vehicle is producing SFX (e.g. engine on fire or wheel's screeching) and the user Alt-Tabs out of the game, the SFX will continue.
Note : Announcer voices (e.g. "1 minute remains) will follow correct behavior and wait until the user returns to the game and does not occur during Alt-Tab. (D. Krommenhock 8/12/04)
It is generally assumed that if not specifically mentioned that a game does not support Alt-Tab, then it does. There is no mention of not supporting Alt-Tab in either UT2004 Readme or UnWheel Readme. Putting such a statement in these could be a viable fix. (D. Krommenhock 8/16/04).""
4873 UnWheel - Text goes outside of box in UnWheel : RC : Lost Gods. Consistently, with UnWheel : RC, in the Select Map menu, if the user selects the Lost Gods map, the first letter and last letter of the text is out of the preview box.
4872 UnWheel - Text goes outside of Box in UnWheel:CTF: TableTopv3S Consistently, with UnWheel CTF, in the Select map menu, if the user selects the TableTopv3S map, the text of the authors' name goes outside of the preview box on the left, and extends out of the preview box and is cut off on the right.
4798 Unwheel Rabbit: The user’s character’s vehicle hits the mountain, and the rear wheels clip through the bed of the truck Consistently, with the Centipede 979, in , in the Instant Action, the user’s character’s vehicle drives towards the mountain, the user’s character’s vehicle hits the mountain, and the rear wheels clip through the bed of the truck.
4950 UnWheel, UWCTF-Aquanum: No description available "Consistently, on the Instant Action screen, if the user selects UnWheel CTF, selects map UWCTF-Aquanum, and reads the description under Aquanum, "No information available!" appears.
Note: See attached screenshot (Q. Nguyen 08/13/04)"
4951 UnWheel, UWCTF-FallenMetropolis: No description available "Consistently, on the Instant Action screen, if the user selects UnWheel CTF, selects map UWCTF-FallenMetropolis, and reads the description under FallenMetropolis Beta, "No information available!" appears.
Note: See attached screenshot (Q. Nguyen 08/13/04)"
4953 UnWheel, UWCTF-GarageKing: Description sentence is missing a period "Consistently, on the Instant Action screen, if the user selects UnWheel CTF, selects map UWCTF-GarageKing, and reads the description under GarageKing, the following text appears,
Get the flag to the hill in the Garage
Change to,
Get the flag to the hill in the Garage.
Add a period (“.”) at the end of the sentence.
Note: See attached screenshot (Q. Nguyen 08/13/04)"
4952 UnWheel, UWCTF-Roots: No description available "Consistently, on the Instant Action screen, if the user selects UnWheel CTF, selects map UWCTF-Roots, and reads the description under Roots, "No information available!" appears.
Note: See attached screenshot (Q. Nguyen 08/13/04)"
4949 UnWheel, UWRL-Temple Run: No description under Temple Run "Consistently, on the Instant Action screen, if the user selects UnWheel Rally, selects map UWRL-TempleRun, and reads the description under Temple Run, "No information available!" appears.
Note: See attached screenshot (Q. Nguyen 08/13/04)"
4901 UnWheel-UnWheel Roamer-Volcano: There is no preview in the map selection screen Consistently, in Unwheel, Unwheel Roamer, Volcano, at t if the user selects Volcano, there is no preview in the map selection screen.
4808 Unwheel-UnwheelRabbit: The user’s character’s vehicle is flipped over, the user hears tires screeching and the engine revving Occasionally, with any vehicle selected, in Unwheel Rabbit, in the Instant Action, if the user’s character’s vehicle driven into a mountain, and the user’s character’s vehicle is flipped over, the user hears tires screeching and the engine revving.
4784 Unwheel-UnwheelRabbit: User’s character’s vehicle clips through the mountains Consistently, with any vehicle selected, in Unwheel Rabbit, in the Instant Action, if the user’s character’s vehicle drives towards any of the mountains, the user’s character’s vehicle clips through the mountains.
4786 Unwheel-UnwheelRabbit:The user’s flag appears too long for the vehicle, and is clipping through the whole automobile Consistently, with any vehicle selected, in Unwheel Rabbit, in the Instant Action, if the user’s vehicle drives towards the flag indicator and receives it, the user’s flag appears too long for the vehicle, and is clipping through the whole automobile.
4893 UnWheel: Misspelling in Hint#20 "Consistently, in Unwheel, at the Pause Menu, at the Help Menu, if the user scrolls to hint #20, the following text appears:
“Use turbo boosts on long stretches of even ground to maximise the turbo benifits.”
Change to:
“Use turbo boosts on long stretches of even ground to maximize the turbo Benefits.”
Please change “maximize” to “maximize” and “benifits” to “benefits”."
4908 UWBA-Mountain Town: Invisible driver in first person view "Consistently, in Instant Action, in UnWheel, if the user's character switches camera angle to first person, the user's character's arms and body is invisible.
Note: See attached screenshot (Q. Nguyen 08/12/04)."
4909 UWBA-Mountain Town: Missing lamp pole "Consistently, in Instant Action, in UnWheel Big Air, in Mountain Town, if the user's vehicle drives to the two houses with the connecting top, and turns right, the user observes lamp pole missing. Note: The lamp bulb is visible.
Note: See attached screenshot (Q. Nguyen 08/12/04)."
What a list eugh...
CRITICAL
4925 UnWheel : Big Air - AI gets stuck and does not respawn. "Consistently, in UnWheel , in Big Air, if the user plays the game more than 30 seconds, two or more AI bots ram each other into a position where they cannot move.
Note: They do not respawn and the user can finish the level unchallanged. Screenshot attached.
(D. Krommenhock 8/12/04)"
4884 UnWheel : Big Air - Crash when joining a level that was in spectator mode. "Consistently, in UnWheel: Big Air, if the user presses escape <esc> to pull up the option HUD, selects spectate, cycles through all the AI BOTs, and select join, the game crashes to the desktop with an UnReal Interrupt Report.
Note : Interrupt text of three different crashes attached."
4876 UnWheel :When the user's vehicle respawns, the vehicle no longer moves. Consistently, in UnWheel, if the user crashes the vehicle and respawns, the vehicle no longer moves.
4804 Unwheel Rabbit: The user’s character’s turn is terminated, and the user hears “CAR JACKED"" Occasionally, with any vehicle selected, in Unwheel Rabbit, in the Instant Action, if the user’s character’s vehicle explodes from flipping over, the user’s character’s turn is terminated, and the user hears “CAR JACKED”.
4858 UnWheel: Multiplayer - Cannot spawn into game properly as client "Consistently, with an existing Multiplayer Server running UnWheel, if the user joins the Multiplayer Server as a client, and spawns into the game, the user's vehicle is not visible, the user's character appears as a classic UT2K4 character model, the classic UT2K4 HUD appears, and all other players on the server appear without vehicles.
Note: This occurs regardless of the Server being a Listenserver or Dedicated Server. This also occurs temporarily locally, wherein the user appears to temporarily spawn into the game as a classic UT2K4 character model until selecting their car. See attached screenshot (JJohnson 8-13-04)."
5150 UnWheel: Player pawn does not respawn properly after death or suicide "Consistently, in UnWheel, in Gameplay, if the user's character dies while driving the user's vehicle (by way of normal death from impact or by way of suicide), and respawns, the user's character does not appear, and the user cannot continue Gameplay.
Note: The user's vehicle reappears after respawn, however the car remains empty as the user's character does not respawn (JJohnson 8-17-04)."
4821 UWBA-Avalanches: Crash/Freeze once the level was completed "Once thus far, after completing the level, in UnWheel Big Air, in Avalanche, on the Vehicle Select screen, when Vehicle Select screen appeared, the user was unable to proceed or back out, and a weapon toolbar display appeared on the bottom of the screen. At this point the user was unable to proceed any further and must Ctrl-Alt-Delete to exit game.
Note: See attached screenshot (Q. Nguyen 08/11/04)."
IMPORTANT
4911 UnWheel : K Ball : Knockout Arena - Bot cars get stuck at the bottom of the pit. "Consistently, in UnWheel, in K Ball gametype, in Knockout Arena map, if any bots fall into the pit, they stay at the bottom of the pit instead of respawning.
Note: This not only in essence takes the AI out of the game, but is inconsistent as the user's vehicle will respawn if it falls in the pit. (D. Krommenhock 8/12/04)"
4879 UnWheel : Select vehicle - <Esc> does not close the vehicle selection menu. "Consistently, in the vehicle selection menu, if the user presses the escape button to close the menu the menu does not close.
Note : This contradicts the on-screen instructions which could be a violation of standards. (D. Krommenhock 8/12/04)"
4878 UnWheel Big Air : Winning the race loads a random map. Consistently, in UnWheel: Big Air, if the user wins the event, the game loads a random, normal UT level (e.g. DM - Corrugation)and the user's character in a race-car driver's skin.
4896 UnWheel-UnWheel Roamer-Clearing: User's Character's Vehicles can drive through mountains at the borders of the map Consistently, with any vehicle, in UnWheel, in UnWheel Roamer, Clearing, if the user’s character drives towards any mountains on the boundary of the map, there is no collision with the map boundary and the vehicles drive out of the map.
4860 UnWheel: Dedicated Server - Console log flooding "Consistently, in UnWheel, if the user creates a Dedicated Server with at least 1 bot, and a player joins the user-hosted Server, multiple error messages are repeatedly logged into the remote console, and saved into \System\Server.log. It is possible for this to continue indefinately, utilizing disk space as the log is appended.
Note: Multiple types of error messages appear and are logged during the course of the game. See attached file for log error examples (JJohnson 8-13-04)."
5099 UnWheel: Reverse headlights [GeForce4 MX 440/XP] "Consistently, in UnWheel, in Gameplay, if the user views behind any vehicle, reversed headlights appear illuminating the area directly behind the vehicle.
Note: The reversed headlights appear in addition to the vehicle's normal headlights located in front of the vehicle. See attached screenshot (JJohnson 8-17-04)."
4822 UWBA-Avalanches: Car angle display distortion "Occasionally, in UnWheel Big Air, in Avalanche, when selecting any vehicle in the Vehicle Selection, the car angle display appears distorted.
Note: See attached screenshot (Q. Nguyen 08/11/04)."
4820 UWBA-Avalanches: Drive through trees with no collision detection "Consistently, in UnWheel Big Air, in Avalanche, if the user’s vehicle drives into a tree, there’s no collision detection for all trees.
Note: See attached screenshot (Q. Nguyen 08/11/04)."
4882 UWBA-Mountain Town: Vehicle encounter invisible walls "Consistently, in Instant Action, in UnWheel Big Air, in Mountain Town, from the first respawn location, if the user's vehicle drives to the front or back of the house on the right, the user's vehicle encounters an invisible wall.
Note: See attached screenshot (Q. Nguyen 08/12/04)."
4907 UWBA-Mountain Town: Vehicle encounters an invisible wall opposite to ramp "Consistently, in Instant Action, in UnWheel Big Air, in Mountain Town, if the user's vehicle drives to the house with a ramp inside, the user's vehicle encounters an invisible wall opposite the ramp.
Note: See attached screenshot (Q. Nguyen 08/12/04)."
4817 UWKB-Billiards: Collision with invisible wall "Consistently, in UnWheel K-Ball, in Billiards, if the user’s vehicle drives toward the cue stick overlooking the rack of balls, the vehicle hits an invisible slope wall.
Note: See attached screenshot (Q. Nguyen 08/11/04)."
4816 UWKB-Billiards: Larger cue ball does not respawn nor generate points "Consistently, in UnWheel K-Ball, in Billiards, if the user’s vehicle pushes the larger cue ball into any hole, it does not respawn to its original place nor generate points.
Note: See attached screenshot (Q. Nguyen 08/11/04)."
4818 UWKB-KnockOutArea2: Uneven or angled pavements cause vehicle to get stuck "Consistently, in UnWheel K-Ball, in Knock Out Area 2, if the user’s vehicle drives in uneven or angled pavements, the vehicle becomes stuck and the user has a hard time getting out.
Note: See attached screenshot (Q. Nguyen 08/11/04)."
AVERAGE
4875 UnWheel : Vehicle Selection - The Centipded 979 blocks the vehicle selection window causing the right mouse click to start the game. "Consistently, in the UnWheel vehicle selection screen, if the user selects the Centipede 979, and attempts to change the color, the model of the vehicle overlays the vehicle selection window.
Note: Any click of the right mouse button can inadvertantly start the level. (D. Krommenhock 8/12/04)"
4874 UnWheel : Vehicle Selection - The Centipede 979 extends completely off the monitor. "Consistently, in UnWheel, in the vehicle Selection, if the user selects the Centipede 979, the model of the vehicle is bigger than the screen.
Note: Its appearance is inconsistent with all other vehicles."
4799 Unwheel Rabbit-UnwheelRabbit:The user selects Centipede 979, the vehicle takes 90% of the screen. Consistently, with the Centipede 979, in Unwheel Rabbit, in the Instant Action, if the user selects Centipede 979, the vehicle takes 90% of the screen.
4802 Unwheel Rabbit: User’s character’s vehicle appears destroyed the user’s character’s vehicle headlights are still visible Consistently, with any vehicle selected, in Unwheel Rabbit, in the Instant Action, if the user cancels the game by pressing ESC and the user’s character’s vehicle appears destroyed the user’s character’s vehicle headlights are still visible.
4894 UnWheel-UnWheel Roamer-Volcano: User's character's vehicle drives on an invisible platform "Consistently, in Unwheel, in Unwheel Roamer, Volcano, at the plant with the stone barrier, from the spawning point, if the user’s character drives straight from the spawning point towards the Scoring Point, makes a left towards the plant with the Stone barrier, drive towards the stone barrier, the vehicle drive’s onto an invisible platform.
NOTE: If the vehicle stops on the inivisible platform, the vehicle becomes stuck."
4906 UnWheel: User is sent back to the Main Menu if the user forfeits a game Consistently, in Unwheel, if the user enters a game, presses the “Esc’ key, selects “Forfeit”, the user is sent back to the Unreal Main Menu. User should be sent to the Unwheel Map Selection Screen.
4905 UnWheel:The vehicles are off centered in the vehicle selection screen Frequently, in UnWheel, in the Vehicle Selection Screen, if the user enters a game, exits a game, re-enters the Vehicle Selection Screen, the vehicles are off centered.
4903 UWBA-Mountain Town: Vehicle gain an extra hop during flight in air. "Consistently, in Instant Action, in UnWheel Big Air, in Mountain Town, if the user's vehicle drives to the ramp that jumps over three connecting houses, the user's vehicle gains an extra hop during its flight in air.
Note: See attached screenshot (Q. Nguyen 08/12/04)."
4814 UWKB-Billiards: One of the cue ball is ten times the size of the other "Consistently, in UnWheel K-Ball, in Billiards, in Gameplay, if the user’s vehicle drives near the two cue balls, one of the cue balls is ten times the size of the other.
Note: See attached screenshot (Q. Nguyen 08/11/04)."
4815 UWKB-Billiards: Two AI characters appeared fighting each other then disappeared. Once thus far, in UnWheel K-Ball, in Billiards, at start of Gameplay, when the user’s vehicle droved across the pool table near the left corner hole, two Unreal characters appeared fighting each other for a brief second then disappeared.
POLISHING
4915 UnWheel - SFX conntinues when Alt-Tab is performed. "Consistently, in UnWheel gameplay, while the user's vehicle is producing SFX (e.g. engine on fire or wheel's screeching) and the user Alt-Tabs out of the game, the SFX will continue.
Note : Announcer voices (e.g. "1 minute remains) will follow correct behavior and wait until the user returns to the game and does not occur during Alt-Tab. (D. Krommenhock 8/12/04)
It is generally assumed that if not specifically mentioned that a game does not support Alt-Tab, then it does. There is no mention of not supporting Alt-Tab in either UT2004 Readme or UnWheel Readme. Putting such a statement in these could be a viable fix. (D. Krommenhock 8/16/04).""
4873 UnWheel - Text goes outside of box in UnWheel : RC : Lost Gods. Consistently, with UnWheel : RC, in the Select Map menu, if the user selects the Lost Gods map, the first letter and last letter of the text is out of the preview box.
4872 UnWheel - Text goes outside of Box in UnWheel:CTF: TableTopv3S Consistently, with UnWheel CTF, in the Select map menu, if the user selects the TableTopv3S map, the text of the authors' name goes outside of the preview box on the left, and extends out of the preview box and is cut off on the right.
4798 Unwheel Rabbit: The user’s character’s vehicle hits the mountain, and the rear wheels clip through the bed of the truck Consistently, with the Centipede 979, in , in the Instant Action, the user’s character’s vehicle drives towards the mountain, the user’s character’s vehicle hits the mountain, and the rear wheels clip through the bed of the truck.
4950 UnWheel, UWCTF-Aquanum: No description available "Consistently, on the Instant Action screen, if the user selects UnWheel CTF, selects map UWCTF-Aquanum, and reads the description under Aquanum, "No information available!" appears.
Note: See attached screenshot (Q. Nguyen 08/13/04)"
4951 UnWheel, UWCTF-FallenMetropolis: No description available "Consistently, on the Instant Action screen, if the user selects UnWheel CTF, selects map UWCTF-FallenMetropolis, and reads the description under FallenMetropolis Beta, "No information available!" appears.
Note: See attached screenshot (Q. Nguyen 08/13/04)"
4953 UnWheel, UWCTF-GarageKing: Description sentence is missing a period "Consistently, on the Instant Action screen, if the user selects UnWheel CTF, selects map UWCTF-GarageKing, and reads the description under GarageKing, the following text appears,
Get the flag to the hill in the Garage
Change to,
Get the flag to the hill in the Garage.
Add a period (“.”) at the end of the sentence.
Note: See attached screenshot (Q. Nguyen 08/13/04)"
4952 UnWheel, UWCTF-Roots: No description available "Consistently, on the Instant Action screen, if the user selects UnWheel CTF, selects map UWCTF-Roots, and reads the description under Roots, "No information available!" appears.
Note: See attached screenshot (Q. Nguyen 08/13/04)"
4949 UnWheel, UWRL-Temple Run: No description under Temple Run "Consistently, on the Instant Action screen, if the user selects UnWheel Rally, selects map UWRL-TempleRun, and reads the description under Temple Run, "No information available!" appears.
Note: See attached screenshot (Q. Nguyen 08/13/04)"
4901 UnWheel-UnWheel Roamer-Volcano: There is no preview in the map selection screen Consistently, in Unwheel, Unwheel Roamer, Volcano, at t if the user selects Volcano, there is no preview in the map selection screen.
4808 Unwheel-UnwheelRabbit: The user’s character’s vehicle is flipped over, the user hears tires screeching and the engine revving Occasionally, with any vehicle selected, in Unwheel Rabbit, in the Instant Action, if the user’s character’s vehicle driven into a mountain, and the user’s character’s vehicle is flipped over, the user hears tires screeching and the engine revving.
4784 Unwheel-UnwheelRabbit: User’s character’s vehicle clips through the mountains Consistently, with any vehicle selected, in Unwheel Rabbit, in the Instant Action, if the user’s character’s vehicle drives towards any of the mountains, the user’s character’s vehicle clips through the mountains.
4786 Unwheel-UnwheelRabbit:The user’s flag appears too long for the vehicle, and is clipping through the whole automobile Consistently, with any vehicle selected, in Unwheel Rabbit, in the Instant Action, if the user’s vehicle drives towards the flag indicator and receives it, the user’s flag appears too long for the vehicle, and is clipping through the whole automobile.
4893 UnWheel: Misspelling in Hint#20 "Consistently, in Unwheel, at the Pause Menu, at the Help Menu, if the user scrolls to hint #20, the following text appears:
“Use turbo boosts on long stretches of even ground to maximise the turbo benifits.”
Change to:
“Use turbo boosts on long stretches of even ground to maximize the turbo Benefits.”
Please change “maximize” to “maximize” and “benifits” to “benefits”."
4908 UWBA-Mountain Town: Invisible driver in first person view "Consistently, in Instant Action, in UnWheel, if the user's character switches camera angle to first person, the user's character's arms and body is invisible.
Note: See attached screenshot (Q. Nguyen 08/12/04)."
4909 UWBA-Mountain Town: Missing lamp pole "Consistently, in Instant Action, in UnWheel Big Air, in Mountain Town, if the user's vehicle drives to the two houses with the connecting top, and turns right, the user observes lamp pole missing. Note: The lamp bulb is visible.
Note: See attached screenshot (Q. Nguyen 08/12/04)."
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