Hehe- sorry folks, the way it 'rides up' is actually very realistic. Now, needless to say, it differs with everyone, but this weapon *is* accurate when firing a single shot at a time, but full auto or even 3 round burst it's fairly difficult to get a descent 'grouping'. I've fired this weapon a 'few' times and at full auto, it's easier to fire it from the hip because you have more control. To aim this weapon and fire full auto is fine, but it won't have increadible accuracy. The way it 'rides' will stay the same. I couldn't forgive myself if I made it easier to shoot! /infopop/emoticons/icon_biggrin.gif The whole idea anyway, is to force the player to develop a certain skill in handling the gun.. If I'm concentrating, I can pick off players quite easily from most distances, but if I simply run around shooting without care, I find it harder to hit my target.
When we start incorporating things like ballistics, we'll make the weapon very accurate on single shots while aimed, then quickly get less accurate the longer you hold the trigger-- to a point. I notice in our current versions, you won't always hit what you're aiming for when firing a single shot. So basically we'll find a balance between what the game forces you to do and what you the player can control.