-={«BuA» Intraclan Tournament}=-

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Bonecrusher

Make choices, don't look back...
Oct 14, 2001
3,885
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Spring City, PA
bua.beyondunreal.com
You know what DEV...I was looking at the times when the stats kicked back on...and it skipped right over our match. So if you wanna do it again to it logs...we can do it as soon as you show up in irc today...when im out of school. But it has to be before 6:00 tho because I have to go somewhere tonight.
 

«BuA»Meat

Silent Assassin
Oct 27, 2003
830
0
0
52
Québec
is that here we sign up for 1v1 contest lol if so count me in as i challenged already killerx if he ever signup lol
 

Shattered_Steel

Birthed of Destruction
Mar 9, 2002
1,743
1
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Kettering, OH
OK, for time scheduling, it looks like we may need to set certain start times. Something like matches should start on the hour, so as to give each match at least an hour to be played. Whoever finalizes a time first wins that slot.

I've checked some of the newer maps on the map list, and some of them aren't really that good for 1v1. The KDCTF maps are not made for 1v1 play. KDCTF5 is prolly the only one that can reasonably be played 1v1. 3 and 6 are simply too big. They are made for at least 4v4's and 5v5's. MortalKombat2k3 (no offense, BC) is also not what I would call a 1v1 map. On that map, in most 1v1 circumstances, a person would only need to get a quarter of the way through the map to be guaranteed a flag cap. Soulburner and Warehouse are only aesthetically different from BarnBurner, and so if people just want additional BB's, that's ok. One map I recommended (also to show I'm not being biased) may not be too good for 1v1, either. Apophis is a little long, and many people will find it extremely difficult to catch an enemy flag runner that is already halfway across the map. Spawn points suck on HallofAnubis and Dawgpound, sometimes, but otherwise they are fine.

I generally judge 1v1 maps on the thinking that it should be possible to get a flag kill from 3/4 the map away. This means any map where you can fire from one flag to the other is conceivebly a good 1v1 map. Size also plays a role, since we don't want maps that are extra small or too large. Lastly, spawn points can occasionally make the difference in close games. An example would be if the enemy FC is halfway across the map on Dawgpound, and you get fragged, you would still get a chance at some shots at the FC if you spawn somewhere up top, but if you spawn below, chances are that you won't see the FC before he/she caps the flag.

These are the maps I think will be very good 1v1 maps: BarnBurner and all variations, MegaWoot!, Romra, all Thorns, SpaceStationX1v1 (good find, Dev!), Stadium2k3, and Wildfire (hate the name, like the map). Maps that will be merely ok (detractors in parentheses): Apophis (size and flag kill distance), CommArray (spawn points and multiple suicides), Hall of Anubis (spawn points), ArenaJam1_2 (size and flag kill distance), Dawgpound (spawn points), and KDCTF5 (size). Maps that will not work for 1v1 (imho): KDCTF3 (*size*), KDCTF6 (*size*), and MortalKombat2k3 (flag kill distance).
 
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Bonecrusher

Make choices, don't look back...
Oct 14, 2001
3,885
3
38
37
Spring City, PA
bua.beyondunreal.com
IMO (and some other people's) ... MortalKombat is actually a very good 1v1 map. Just because it requires a different style of play. It isn't just a lame old wide open map like most 1v1's. It has some character. Me and DEV had a blast on it.
 

Shattered_Steel

Birthed of Destruction
Mar 9, 2002
1,743
1
38
Kettering, OH
I'm not saying its a bad map, BC, just that it wouldn't be a 1v1 experience I would enjoy.

Oh, when I was testing it out, coming up one the shafts, I hit an invisible ceiling which sent me right back down. That was pretty annoying.
 

Bonecrusher

Make choices, don't look back...
Oct 14, 2001
3,885
3
38
37
Spring City, PA
bua.beyondunreal.com
Well...then...err...your game is messed up. LOL. didn't happen to n e one else yet. I don't think. But w/e...just don't pick it. After a while we'll see what maps people like and which ones they don't...and we'll redo the maplist then.