Apparently I found out that different Unreal or UT versions of UnrealED have different results in rebuiling, I found most acurrate and about no bsp bugs when map is rebuilt by the editor found in 220, but fixed version of that.
I found that out while messing with the UPSX maps and spent endless times trying to rebuild it and optimize the map without any holes.
Could someone port this better BSP builder over to 227?
I found that out while messing with the UPSX maps and spent endless times trying to rebuild it and optimize the map without any holes.
Could someone port this better BSP builder over to 227?