Whenever I’m working with lighting, I’ll build and go into the game to test everything out, I notice there’s a huge variation in the brightness though. For example, what looks really dark in the UnrealEditor is actually quite seeable in the game.
Is the brightness in the UnrealEditor and the game different or something?
Thanks in advance.
Is the brightness in the UnrealEditor and the game different or something?
Thanks in advance.