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Breaking an entry

Discussion in 'New Version Suggestions' started by gal-z, Sep 10, 2004.

  1. gal-z

    gal-z New Member

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    I just figured it's something INF is lacking - during an assault, you'll often have to carry tools to break through fences, doors and maybe even walls. Any way such things will be possible on a new engine? Fences and doors are probably easy to make, but how about breaking through walls? It IS done IRL using LAW, a special RPG wall-breaking bomb (that also spreads fragments into the room) or just explosive charges.
     
  2. Nukeproof

    Nukeproof n1

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    sounds pretty good to me! This will make behavior of attackers a lot less predictable.
     
  3. Logan6

    Logan6 TC Vet

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    Im sure Far Cry or Half Life 2 will be able to handle something like that.
     
  4. Nadebait

    Nadebait New Member

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    Those wouldn't be very fun game engines. I have farcry and the patch and I haven't seen a shred about multiplayer yet so it blows chunks minus the good view. UT2004 looks like the way to go if you wanna handle destructables and custom map entities to do that.
     
    Last edited: Sep 11, 2004
  5. Arethusa

    Arethusa We will not walk in fear.

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    Uhm, what the hell are you talking about?
     

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