1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

BR-CBP2-Aquarius Review

Discussion in 'Maps & Map Reviews' started by Mozi, Aug 9, 2004.

  1. Mozi

    Mozi Zer0 as a number

    Joined:
    Apr 12, 2002
    Messages:
    3,544
    Likes Received:
    0
    Hey there,

    review not to shabby... the score seems low for that quality of a map I would have expected 7-7.5, 6 was kind of harsh....

    I dont think its set in stone that BR has to been in open spaces... :eek:

    about the ball being on the lower level...well it is compensated by jumpads next to it to grab the ball and go back up and keep running or jump down and grab the ball and run the lower route

    thats my thoughts...but hey I guess its your review your opinion...everyone is entitled to it.
     
    Last edited: Aug 9, 2004
  2. SkaarjMaster

    SkaarjMaster enemy of time

    Joined:
    Sep 1, 2000
    Messages:
    4,742
    Likes Received:
    1
    Your welcome. I just thought it was a good attempt at indoor BR and I didn't think it played all that bad. I wonder what other people think about this map?
     
  3. BobTheDog

    BobTheDog Sarkazein

    Joined:
    Apr 17, 2004
    Messages:
    257
    Likes Received:
    0
    Jump pads... must have missed them in the fray :(

    Either way, the final approach is way too tight for my tastes. Good looking map, but better suited (to me at least) for CTF.
     
  4. SkaarjMaster

    SkaarjMaster enemy of time

    Joined:
    Sep 1, 2000
    Messages:
    4,742
    Likes Received:
    1

Share This Page