I have seen a couple people mention the way the PC community is being exploited and treated as nothing but a mapping asset for the more prized PS3 community, and the suggestion that people not cook their maps for the PS3 as a matter of principle. It got me thinking about the nature of mapping and what role it plays in Unreal Tournament... I know it is probably an absolute fantasy, but does anyone think that we might be able to improve the state of UT3 on the PC by absolutely and universally refusing PS3 cooking? I mean I know there's no community mapping union... so a full mapping strike wouldn't really be feasible, but if such a thing could be accomplished would it be able to change things? If tons of great custom maps came out for PC and the authors universally refused to allow for use on the PS3 or for anyone else to cook their maps for the PS3 until certain demands are met regarding patching and modifications to the PC version of the game, what might happen? I'm inclined to think that Epic would completely ignore it and pretend it wasn't happening, but eventually maybe it could accomplish something... probably not. Then again though, custom content has always been a huge selling point of UT, so maybe it could have an impact. So anyway, I'm wondering what people's thoughts on this matter are, and also if such a strike were to occur which mappers would be willing to participate and why.
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