Got a quick question for you all:
We are making our ut content ready to be released, as we will soon be shifting the development gears to the newer engine; thus resources that would be poor at best in the ut version of the engine.
Thus, our projects have to use the UT material for the best effect, and though we have our own bot class, i would like to know how i can apply a wrapper to the bot system (ie have 'SynigenBot's, but applied over the UT bots; maintaining the model, skin, voice and the like, without having to specifically select a 'synigen bot' in the bot menu.) basically i am asking: "how can i implement a bot and carcass system, that uses the selected model, skin, voice, and works with a modified botclass, and thus applies the same model to the carcass as well?"
THanks for your help/
We are making our ut content ready to be released, as we will soon be shifting the development gears to the newer engine; thus resources that would be poor at best in the ut version of the engine.
Thus, our projects have to use the UT material for the best effect, and though we have our own bot class, i would like to know how i can apply a wrapper to the bot system (ie have 'SynigenBot's, but applied over the UT bots; maintaining the model, skin, voice and the like, without having to specifically select a 'synigen bot' in the bot menu.) basically i am asking: "how can i implement a bot and carcass system, that uses the selected model, skin, voice, and works with a modified botclass, and thus applies the same model to the carcass as well?"
THanks for your help/