UE3 - UT3 Bots using damage triggered doors?

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d3tox

Face down in a pool of his own vomit.
Apr 8, 2008
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I am about to release a remake of Curse, but I have one small problem. I have 1 warning for "no paths from U damage". This of course is behind a door that is activated by shooting it. I have a doormarker in, with the trigger and interpactor listed in its properties, yet I still get this error. I do not know if the bots will use this door or not as I havent specced it lately, but I'm assuming they wont use it.

Anyone have any ideas on how to fix this??
 

Jetfire

New Member
Jul 25, 2005
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mmm
the interpactor is blocking paths perhaps? i tend to make doors like that invisible to AI and leave out the door node unless there's a good reason to block the path when it's shut.

For the bots to shoot at it, you'll probably want something kismet like:
- bot hits a trigger radius near door
- check if the udamage is there
- if so, take control of the bot
- make it shoot at the shooty thing
- give bot it's mind back
 

d3tox

Face down in a pool of his own vomit.
Apr 8, 2008
1,045
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I havent tried either of those things...

I'll look into them tonite. How does one force a path?

I have at this point:

Node <-> Doormarker <-> Udamage
Trigger

Is that setup going to work for this?