Can someone please help me. I have almost finished pathnoding my latest AS map but for effective bot defence on the final objective they have to jump quite a height, roughly 400 units i think, into water. They are unfortunately not too willing to jump and just run about on the edge of the platform.
I have tried jumpspots and liftexits etc but am unsure on how to use these properly. I have it set out like so...
Liftexit at the top-->the big drop-->Liftcenter and Liftexit at the bottom (just below the water surface). Do I need to adjust the properties of these actors?
B4 u ask the pathnodes are connected (in pathnode view) from the top ledge to the water and the bots know it's the shortest route to take.
I know I could do a trick with putting a brush over the edge path noding then delete the brush and rebuild it etc but its not very tidy and the map has a long rebuild time.
Also I have included jumper triggers and kickers to try and force them over but they're having none of it lol. Please can someone help me cos theyre doing my head in.
I have tried jumpspots and liftexits etc but am unsure on how to use these properly. I have it set out like so...
Liftexit at the top-->the big drop-->Liftcenter and Liftexit at the bottom (just below the water surface). Do I need to adjust the properties of these actors?
B4 u ask the pathnodes are connected (in pathnode view) from the top ledge to the water and the bots know it's the shortest route to take.
I know I could do a trick with putting a brush over the edge path noding then delete the brush and rebuild it etc but its not very tidy and the map has a long rebuild time.
Also I have included jumper triggers and kickers to try and force them over but they're having none of it lol. Please can someone help me cos theyre doing my head in.